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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions | |
// - XState (all XState exports) | |
let AudioStates = {}; | |
let AudioEvents = {}; | |
setAudioStates(AudioStates); | |
setAudioEvents(AudioEvents); | |
const commonNonErrorEvents = { | |
[AudioEvents.SetCanPlay]: { | |
actions: assign({ canPlay: true }), | |
}, | |
[AudioEvents.Buffer]: AudioStates.Buffering, | |
[AudioEvents.SetTime]: { | |
actions: (context, event) => { | |
if (context.audio) { | |
context.audio.currentTime = event.time; | |
} | |
}, | |
}, | |
[AudioEvents.HandleTimeChange]: { | |
actions: (_, event) => { | |
assign({ currentTime: event.time }); | |
}, | |
}, | |
[AudioEvents.SetVolume]: { | |
actions: (context, event) => { | |
const { audio, volume: previousVolume } = context; | |
const { volume: newVolume } = event; | |
if (audio) { | |
audio.volume = Math.max(Math.min(newVolume / 100, 1), 0); | |
} | |
assign({ previousVolume, volume: newVolume }); | |
}, | |
}, | |
[AudioEvents.ToggleMute]: { | |
actions: context => { | |
const { audio, previousVolume, volume } = context; | |
const newVolume = | |
volume === 0 ? (previousVolume >= 1 ? 100 : previousVolume) : 0; | |
if (audio) { | |
audio.volume = Math.max(Math.min(newVolume / 100, 1), 0); | |
} | |
assign({ | |
previousVolume: volume, | |
volume: newVolume, | |
}); | |
}, | |
}, | |
[AudioEvents.ToggleLoop]: { | |
actions: context => { | |
assign({ loop: !context.loop }); | |
}, | |
}, | |
}; | |
const commonEvents = { | |
// React to any prop changes, a la getDerivedStateFromProps | |
[AudioEvents.GetDataFromProps]: { | |
actions: assign((context, event) => { | |
return Object.assign(Object.assign({}, context), event.props); | |
}), | |
}, | |
// Should fire any time a ref is attached to a new DOM node | |
[AudioEvents.Mount]: { | |
target: AudioStates.Idle, | |
actions: assign((context, event) => { | |
return Object.assign(Object.assign({}, context), { | |
canPlay: false, | |
previouslyPlaying: false, | |
audio: event.audio, | |
}); | |
}), | |
}, | |
[AudioEvents.Reset]: { | |
target: AudioStates.Idle, | |
actions: assign({ previouslyPlaying: false }), | |
}, | |
[AudioEvents.SetError]: { | |
target: AudioStates.Error, | |
actions: assign((context, event) => { | |
return Object.assign(Object.assign({}, context), { | |
previouslyPlaying: false, | |
error: event.error, | |
}); | |
}), | |
}, | |
}; | |
const playerMachine = Machine({ | |
id: 'player', | |
initial: AudioStates.Idle, | |
context: { | |
canPlay: false, | |
currentTime: 0, | |
error: null, | |
loop: false, | |
preload: false, | |
previouslyPlaying: false, | |
volume: 100, | |
previousVolume: 100, | |
}, | |
states: { | |
[AudioStates.Idle]: { | |
on: { | |
...commonEvents, | |
[AudioEvents.Buffer]: AudioStates.Buffering, | |
[AudioEvents.Play]: [ | |
{ | |
target: AudioStates.Playing, | |
cond: context => context.canPlay, | |
}, | |
{ | |
target: AudioStates.Buffering, | |
actions: assign({ previouslyPlaying: true }), | |
}, | |
], | |
}, | |
entry: context => { | |
if (context.audio) { | |
context.audio.pause(); | |
context.audio.currentTime = 0; | |
} | |
}, | |
}, | |
[AudioStates.Buffering]: { | |
on: { | |
...commonEvents, | |
[AudioEvents.BufferComplete]: [ | |
{ | |
target: AudioStates.Playing, | |
cond: context => context.previouslyPlaying, | |
actions: assign({ canPlay: true }), | |
}, | |
{ | |
target: AudioStates.PlayReady, | |
actions: assign({ canPlay: true }), | |
}, | |
], | |
}, | |
entry: assign({ canPlay: false }), | |
}, | |
[AudioStates.PlayReady]: { | |
on: { | |
...commonEvents, | |
...commonNonErrorEvents, | |
[AudioEvents.Play]: AudioStates.Playing, | |
[AudioEvents.SeekStart]: AudioStates.Seeking, | |
}, | |
}, | |
[AudioStates.Playing]: { | |
on: { | |
...commonEvents, | |
...commonNonErrorEvents, | |
[AudioEvents.Pause]: AudioStates.Paused, | |
[AudioEvents.SeekStart]: AudioStates.Seeking, | |
[AudioEvents.Complete]: [ | |
{ | |
target: AudioStates.Playing, | |
cond: context => context.loop, | |
actions: context => { | |
if (context.audio) { | |
context.audio.currentTime = 0; | |
} | |
}, | |
}, | |
{ | |
target: AudioStates.Idle, | |
actions: [ | |
context => { | |
if (context.audio) { | |
context.audio.pause(); | |
context.audio.currentTime = 0; | |
} | |
}, | |
assign({ previouslyPlaying: false }), | |
], | |
}, | |
], | |
}, | |
entry: context => { | |
context.audio && context.audio.play(); | |
}, | |
exit: assign({ previouslyPlaying: true }), | |
}, | |
[AudioStates.Paused]: { | |
on: { | |
...commonEvents, | |
...commonNonErrorEvents, | |
[AudioEvents.Play]: AudioStates.Playing, | |
[AudioEvents.SeekStart]: AudioStates.Seeking, | |
}, | |
entry: context => { | |
context.audio && context.audio.pause(); | |
}, | |
exit: assign({ previouslyPlaying: false }), | |
}, | |
[AudioStates.Seeking]: { | |
on: { | |
...commonEvents, | |
...commonNonErrorEvents, | |
[AudioEvents.SeekStop]: [ | |
{ | |
target: AudioStates.Playing, | |
cond: context => context.previouslyPlaying && context.canPlay, | |
}, | |
{ | |
target: AudioStates.Buffering, | |
cond: context => context.previouslyPlaying && !context.canPlay, | |
}, | |
{ target: AudioStates.Paused }, | |
], | |
}, | |
entry: context => { | |
context.audio && context.audio.pause(); | |
}, | |
exit: (context, event) => { | |
if (context.audio && event.type === AudioEvents.SeekStop) { | |
context.audio.currentTime = event.time; | |
} | |
}, | |
}, | |
[AudioStates.Error]: { | |
on: Object.assign({}, commonEvents), | |
entry: assign({ previouslyPlaying: false }), | |
}, | |
}, | |
}); | |
function setAudioStates(AudioStates) { | |
AudioStates["Idle"] = "IDLE"; | |
AudioStates["Buffering"] = "BUFFERING"; | |
AudioStates["PlayReady"] = "PLAY_READY"; | |
AudioStates["Playing"] = "PLAYING"; | |
AudioStates["Paused"] = "PAUSED"; | |
AudioStates["Seeking"] = "SEEKING"; | |
AudioStates["Error"] = "ERROR"; | |
}; | |
function setAudioEvents(AudioEvents) { | |
AudioEvents["Buffer"] = "BUFFER"; | |
AudioEvents["BufferComplete"] = "BUFFER_COMPLETE"; | |
AudioEvents["Complete"] = "COMPLETE"; | |
AudioEvents["GetDataFromProps"] = "GET_DATA_FROM_PROPS"; | |
AudioEvents["HandleTimeChange"] = "HANDLE_TIME_CHANGE"; | |
AudioEvents["Mount"] = "MOUNT"; | |
AudioEvents["Pause"] = "PAUSE"; | |
AudioEvents["Play"] = "PLAY"; | |
AudioEvents["PlayFromStart"] = "PLAY_FROM_START"; | |
AudioEvents["Reset"] = "RESET"; | |
AudioEvents["SetCanPlay"] = 'SET_CAN_PLAY'; | |
AudioEvents["SeekStart"] = "SEEK_START"; | |
AudioEvents["SeekStop"] = "SEEK_STOP"; | |
AudioEvents["SetError"] = "SET_ERROR"; | |
AudioEvents["SetTime"] = "SET_TIME"; | |
AudioEvents["SetVolume"] = "SET_VOLUME"; | |
AudioEvents["Stall"] = "STALL"; | |
AudioEvents["Stop"] = "STOP"; | |
AudioEvents["ToggleLoop"] = "TOGGLE_LOOP"; | |
AudioEvents["ToggleMute"] = "TOGGLE_MUTE"; | |
} |
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