Created
March 21, 2018 17:01
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Simple particle system
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| <canvas id="canvas" width="600px" height="400px"></canvas> | |
| <script src="./index.js"></script> |
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| let canvas = document.getElementById('canvas'); | |
| let ctx = canvas.getContext('2d'); | |
| let shapes = 200; | |
| let w = new Array(shapes); | |
| let h = new Array(shapes); | |
| let x = new Array(shapes); | |
| let y = new Array(shapes); | |
| let speedX = new Array(shapes); | |
| let speedY = new Array(shapes); | |
| let gravity = new Array(shapes); | |
| let damping = new Array(shapes); | |
| let friction = new Array(shapes); | |
| let shapeCount = 0; | |
| let birthRate = .25; | |
| let sprayWidth = 5; | |
| let width = 600; | |
| let height = 400; | |
| let bg = [50, 50, 50]; | |
| function setup() { | |
| for (let i = 0; i < shapes; i++) { | |
| x[i] = width / 2.0; | |
| y[i] = 50; | |
| w[i] = 2 + Math.floor(Math.random() * 17); | |
| h[i] = w[i]; | |
| speedX[i] = -sprayWidth + Math.random() * (sprayWidth * 2); | |
| speedY[i] = 0; | |
| gravity[i] = .1; | |
| damping[i] = .7 + Math.random() * ( .98 - .7); | |
| friction[i] = .65 + Math.random() * (.95 - .65); | |
| } | |
| window.requestAnimationFrame(draw); | |
| } | |
| function draw() { | |
| fill(bg, 0.062) | |
| ctx.strokeStyle = 'black'; | |
| ctx.fillStyle = 'green'; | |
| for (let i = 0; i < shapeCount; i++) { | |
| let color = `hsla(${80 + 58 * (y[i] / height)}, ${100}%, ${50 + 10 * (x[i] / width)}%, ${0.9})`; | |
| ctx.fillStyle = color; | |
| ctx.fillRect(x[i], y[i], w[i], h[i]); | |
| x[i] += speedX[i]; | |
| speedY[i] += gravity[i]; | |
| y[i] += speedY[i]; | |
| // collision | |
| if (x[i] >= width - w[i]) { | |
| x[i] = width - w[i]; | |
| speedX[i] *= -1; | |
| } else if (x[i] <= 0) { | |
| x[i] = 0; | |
| speedX[i] *= -1; | |
| } else if (y[i] > height - h[i]) { | |
| y[i] = height - h[i]; | |
| speedY[i] *= -1; | |
| speedY[i] *= damping[i]; | |
| speedX[i] *= friction[i]; | |
| } | |
| } | |
| if (shapeCount < shapes) { | |
| shapeCount += birthRate; | |
| } | |
| window.requestAnimationFrame(draw); | |
| } | |
| setup(); | |
| // fill entire canvas with a preset color | |
| function fill(rgb, amt) { | |
| ctx.beginPath(); // start path | |
| ctx.rect(0, 0, width, height) // set rectangle to be the same size as the window | |
| ctx.fillStyle = `rgba(${rgb[0]}, ${rgb[1]}, ${rgb[2]}, ${amt})` // use the rgb array/color for fill, and amt for opacity | |
| //ctx.fillStyle = 'black' | |
| ctx.fill() // do the drawing | |
| } |
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