Extracted from https://github.com/rpavlik/maya2osg/tree/master/src/GLSL
varying vec2 vTexCoord;
varying vec3 vNormal;
varying vec3 vEye;
void main() {
| in vec2 v_texcoord; // texture coords | |
| in vec3 v_normal; // normal | |
| in vec3 v_binormal; // binormal (for TBN basis calc) | |
| in vec3 v_pos; // pixel view space position | |
| out vec4 color; | |
| layout(std140) uniform Transforms | |
| { | |
| mat4x4 world_matrix; // object's world position |
Extracted from https://github.com/rpavlik/maya2osg/tree/master/src/GLSL
varying vec2 vTexCoord;
varying vec3 vNormal;
varying vec3 vEye;
void main() {