Created
May 31, 2015 16:00
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Master config for RetroPie using controller from http://www.nes30.com/
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## Skeleton config file for RetroArch | |
# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ... | |
# This will be overridden by explicit command line options. | |
# savefile_directory = | |
# Save all save states (*.state) to this directory. | |
# This will be overridden by explicit command line options. | |
# savestate_directory = | |
# If set to a directory, Content which is temporarily extracted | |
# will be extracted to this directory. | |
# extraction_directory = | |
# Save all input remapping files to this directory. | |
# input_remapping_directory = | |
# Save all playlist files to this directory. | |
# playlist_directory = | |
# If set to a directory, the content history playlist will be saved | |
# to this directory. | |
# content_history_dir = | |
# Automatically saves a savestate at the end of RetroArch's lifetime. | |
# The path is $SRAM_PATH.auto. | |
# RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set. | |
# savestate_auto_save = false | |
# savestate_auto_load = true | |
# Load libretro from a dynamic location for dynamically built RetroArch. | |
# This option is mandatory. | |
# Path to a libretro implementation. | |
# libretro_path = "/path/to/libretro.so" | |
# A directory for where to search for libretro core implementations. | |
# libretro_directory = | |
# A directory for where to search for libretro core information. | |
# libretro_info_path = | |
# Sets mode for archived files in file browser. | |
# 0 = Ask, 1 = Load Archive, 2 = Open Archive | |
# archive_mode = 0 | |
# Sets log level for libretro cores (GET_LOG_INTERFACE). | |
# If a log level issued by a libretro core is below libretro_log_level, it is ignored. | |
# DEBUG logs are always ignored unless verbose mode is activated (--verbose). | |
# DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3. | |
# libretro_log_level = 0 | |
# Enable or disable verbosity level of frontend. | |
# log_verbosity = false | |
# If this option is enabled, every content file loaded in RetroArch will be | |
# automatically added to a history list. | |
# history_list_enable = true | |
# Enable or disable RetroArch performance counters | |
# perfcnt_enable = false | |
# Path to core options config file. | |
# This config file is used to expose core-specific options. | |
# It will be written to by RetroArch. | |
# A default path will be assigned if not set. | |
core_options_path = /opt/retropie/configs/all/retroarch-core-options.cfg | |
# Path to content load history file. | |
# RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading. | |
# A default path will be assigned if not set. | |
# game_history_path = | |
# Number of entries that will be kept in content history file. | |
# game_history_size = 100 | |
# Sets the "system" directory. | |
# Implementations can query for this directory to load BIOSes, system-specific configs, etc. | |
system_directory = /home/pi/RetroPie/BIOS | |
# Sets start directory for menu content browser. | |
# rgui_browser_directory = | |
# Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY. | |
# Usually set by developers who bundle libretro/RetroArch apps to point to assets. | |
# content_directory = | |
# Assets directory. This location is queried by default when menu interfaces try to look for | |
# loadable assets, etc. | |
assets_directory = /opt/retropie/emulators/retroarch/assets | |
# Sets start directory for menu config browser. | |
# rgui_config_directory = | |
# Show startup screen in menu. | |
# Is automatically set to false when seen for the first time. | |
# This is only updated in config if config_save_on_exit is set to true, however. | |
# rgui_show_start_screen = true | |
# Flushes config to disk on exit. Useful for menu as settings can be modified. | |
# Overwrites the config. #include's and comments are not preserved. | |
config_save_on_exit = false | |
# Load up a specific config file based on the core being used. | |
# core_specific_config = false | |
#### Video | |
# Video driver to use. "gl", "xvideo", "sdl" | |
# video_driver = "gl" | |
# Which OpenGL context implementation to use. | |
# Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl. | |
# By default, tries to use first suitable driver. | |
# video_context_driver = | |
# Windowed x resolution scale and y resolution scale | |
# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) | |
# video_scale = 3.0 | |
# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop. | |
# video_fullscreen_x = 0 | |
# video_fullscreen_y = 0 | |
# Start in fullscreen. Can be changed at runtime. | |
# video_fullscreen = false | |
# If fullscreen, prefer using a windowed fullscreen mode. | |
# video_windowed_fullscreen = true | |
# Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), | |
# suggests RetroArch to use that particular monitor. | |
# video_monitor_index = 0 | |
# Forcibly disable composition. Only works in Windows Vista/7 for now. | |
# video_disable_composition = false | |
# Video vsync. | |
# video_vsync = true | |
# Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows | |
# have video problems with sRGB FBO support enabled. | |
# video_force_srgb_disable = false | |
# Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance. | |
# video_hard_sync = false | |
# Sets how many frames CPU can run ahead of GPU when using video_hard_sync. | |
# Maximum is 3. | |
# video_hard_sync_frames = 0 | |
# Sets how many milliseconds to delay after VSync before running the core. | |
# Can reduce latency at cost of higher risk of stuttering. | |
# Maximum is 15. | |
# video_frame_delay = 0 | |
# Inserts a black frame inbetween frames. | |
# Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting. | |
# video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2). | |
# video_black_frame_insertion = false | |
# Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering. | |
video_threaded = true | |
# Use a shared context for HW rendered libretro cores. | |
# Avoids having to assume HW state changes inbetween frames. | |
# video_shared_context = false | |
# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. | |
video_smooth = false | |
# Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio. | |
# video_force_aspect = true | |
# Only scales video in integer steps. | |
# The base size depends on system-reported geometry and aspect ratio. | |
# If video_force_aspect is not set, X/Y will be integer scaled independently. | |
# video_scale_integer = false | |
# A floating point value for video aspect ratio (width / height). | |
# If this is not set, aspect ratio is assumed to be automatic. | |
# Behavior then is defined by video_aspect_ratio_auto. | |
# video_aspect_ratio = | |
# If this is true and video_aspect_ratio is not set, | |
# aspect ratio is decided by libretro implementation. | |
# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. | |
video_aspect_ratio_auto = true | |
# Forces cropping of overscanned frames. | |
# Exact behavior of this option is implementation specific. | |
# video_crop_overscan = true | |
# Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset) | |
# video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}" | |
# Load video_shader on startup. | |
# Other shaders can still be loaded later in runtime. | |
# video_shader_enable = false | |
# Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access. | |
video_shader_dir = /opt/retropie/emulators/retroarch/shader/ | |
# CPU-based video filter. Path to a dynamic library. | |
# video_filter = | |
# Defines a directory where CPU-based video filters are kept. | |
# video_filter_dir = | |
# Path to a font used for rendering messages. This path must be defined to enable fonts. | |
# Do note that the _full_ path of the font is necessary! | |
# video_font_path = | |
# Size of the font rendered. | |
video_font_size = 12 | |
# Enable usage of OSD messages. | |
# video_font_enable = true | |
# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. | |
# [0.0, 0.0] maps to the lower left corner of the screen. | |
# video_message_pos_x = 0.05 | |
# video_message_pos_y = 0.05 | |
# Color for message. The value is treated as a hexadecimal value. | |
# It is a regular RGB hex number, i.e. red is "ff0000". | |
# video_message_color = ffffff | |
# Video refresh rate of your monitor. | |
# Used to calculate a suitable audio input rate. | |
# video_refresh_rate = 59.95 | |
# Allows libretro cores to set rotation modes. | |
# Setting this to false will honor, but ignore this request. | |
# This is useful for vertically oriented content where one manually rotates the monitor. | |
# video_allow_rotate = true | |
# Forces a certain rotation of the screen. | |
# The rotation is added to rotations which the libretro core sets (see video_allow_rotate). | |
# The angle is <value> * 90 degrees counter-clockwise. | |
# video_rotation = 0 | |
#### Audio | |
# Enable audio. | |
# audio_enable = true | |
# Mutes audio. | |
# audio_mute_enable = false | |
# Audio output samplerate. | |
# audio_out_rate = 48000 | |
# Audio resampler backend. Which audio resampler to use. | |
# Default will use "sinc". | |
# audio_resampler = | |
# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. | |
# audio_driver = | |
# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... | |
# audio_device = | |
# Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library. | |
# audio_dsp_plugin = | |
# Directory where DSP plugins are kept. | |
# audio_filter_dir = | |
# Will sync (block) on audio. Recommended. | |
# audio_sync = true | |
# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. | |
# audio_latency = 64 | |
# Enable audio rate control. | |
# audio_rate_control = true | |
# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically. | |
# Input rate = in_rate * (1.0 +/- audio_rate_control_delta) | |
# audio_rate_control_delta = 0.005 | |
# Controls maximum audio timing skew. Defines the maximum change in input rate. | |
# Input rate = in_rate * (1.0 +/- max_timing_skew) | |
# audio_max_timing_skew = 0.05 | |
# Audio volume. Volume is expressed in dB. | |
# 0 dB is normal volume. No gain will be applied. | |
# Gain can be controlled in runtime with input_volume_up/input_volume_down. | |
# audio_volume = 0.0 | |
#### Overlay | |
# Defines a directory where overlays are kept for easy access. | |
overlay_directory = /opt/retropie/emulators/retroarch/overlays | |
# Enable or disable the current overlay. | |
# input_overlay_enable = true | |
# Path to input overlay | |
# input_overlay = | |
# Overlay opacity | |
# input_overlay_opacity = 1.0 | |
# Overlay scale | |
# input_overlay_scale = 1.0 | |
#### OSK (Onscreen Keyboard) Overlay | |
# Defines a directory where overlays are kept for easy access. | |
# osk_overlay_directory = | |
# Enable OSK overlay. | |
# input_osk_overlay_enable = true | |
# Path to OSK overlay | |
# input_osk_overlay = | |
# OSK Overlay opacity | |
# input_osk_overlay_opacity = 1.0 | |
# OSK Overlay scale | |
# input_osk_overlay_scale = 1.0 | |
#### Input | |
# Input driver. Depending on video driver, it might force a different input driver. | |
# input_driver = sdl | |
# Joypad driver. (Valid: linuxraw, sdl, dinput) | |
# input_joypad_driver = | |
# Path to input remapping file. | |
# input_remapping_path = | |
# If enabled, overrides the input binds with the remapped binds set for the current core. | |
# input_remap_binds_enable = true | |
# Maximum amount of users supported by RetroArch. | |
# input_max_users = 16 | |
# Keyboard layout for input driver if applicable (udev/evdev for now). | |
# Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys"). | |
# input_keyboard_layout = | |
# Defines axis threshold. Possible values are [0.0, 1.0] | |
# input_axis_threshold = 0.5 | |
# Enable input auto-detection. Will attempt to autoconfigure | |
# joypads, Plug-and-Play style. | |
input_autodetect_enable = true | |
#input_autodetect_enable = false | |
# Show the input descriptors set by the core instead of the | |
# default ones. | |
# input_descriptor_label_show = true | |
# Hide input descriptors that were not set by the core. | |
# input_descriptor_hide_unbound = false | |
# Directory for joypad autoconfigs. | |
# If a joypad is plugged in, that joypad will be autoconfigured if a config file | |
# corresponding to that joypad is present in joypad_autoconfig_dir. | |
# Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs. | |
# Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend. | |
# Requires input_autodetect_enable to be enabled. | |
joypad_autoconfig_dir = /opt/retropie/emulators/retroarch/configs/ | |
# Sets which libretro device is used for a user. | |
# Devices are indentified with a number. | |
# This is normally saved by the menu. | |
# Device IDs are found in libretro.h. | |
# These settings are overridden by explicit command-line arguments which refer to input devices. | |
# None: 0 | |
# Joypad (RetroPad): 1 | |
# Mouse: 2 | |
# Keyboard: 3 | |
# Generic Lightgun: 4 | |
# Joypad w/ Analog (RetroPad + Analog sticks): 5 | |
# Multitap (SNES specific): 257 | |
# Super Scope (SNES specific): 260 | |
# Justifier (SNES specific): 516 | |
# Justifiers (SNES specific): 772 | |
# input_libretro_device_p1 = | |
# input_libretro_device_p2 = | |
# input_libretro_device_p3 = | |
# input_libretro_device_p4 = | |
# input_libretro_device_p5 = | |
# input_libretro_device_p6 = | |
# input_libretro_device_p7 = | |
# input_libretro_device_p8 = | |
# Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_" | |
# is for keypad keys): | |
# | |
# left, right, up, down, enter, kp_enter, tab, insert, del, end, home, | |
# rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus, | |
# f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, | |
# num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown, | |
# keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9, | |
# period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock, | |
# tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket, | |
# backslash, rightbracket, kp_period, kp_equals, rctrl, ralt | |
# | |
# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, | |
# rather than relying on a default. | |
input_player1_a = g | |
input_player1_b = j | |
input_player1_y = i | |
input_player1_x = h | |
input_player1_start = o | |
input_player1_select = n | |
input_player1_l = k | |
input_player1_r = m | |
input_player1_left = e | |
input_player1_right = f | |
input_player1_up = c | |
input_player1_down = d | |
# input_player1_l2 = | |
# input_player1_r2 = | |
# input_player1_l3 = | |
# input_player1_r3 = | |
# Two analog sticks (DualShock-esque). | |
# Bound as usual, however, if a real analog axis is bound, | |
# it can be read as a true analog. | |
# Positive X axis is right, Positive Y axis is down. | |
# input_player1_l_x_plus = | |
# input_player1_l_x_minus = | |
# input_player1_l_y_plus = | |
# input_player1_l_y_minus = | |
# input_player1_r_x_plus = | |
# input_player1_r_x_minus = | |
# input_player1_r_y_plus = | |
# input_player1_r_y_minus = | |
# If desired, it is possible to override which joypads are being used for user 1 through 8. | |
# First joypad available is 0. | |
# input_player1_joypad_index = 0 | |
# input_player2_joypad_index = 1 | |
# input_player3_joypad_index = 2 | |
# input_player4_joypad_index = 3 | |
# input_player5_joypad_index = 4 | |
# input_player6_joypad_index = 5 | |
# input_player7_joypad_index = 6 | |
# input_player8_joypad_index = 7 | |
# Joypad buttons. | |
# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig. | |
# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. | |
# E.g. "h0up" | |
# input_player1_a_btn = | |
# input_player1_b_btn = | |
# input_player1_y_btn = | |
# input_player1_x_btn = | |
# input_player1_start_btn = | |
# input_player1_select_btn = | |
# input_player1_l_btn = | |
# input_player1_r_btn = | |
# input_player1_left_btn = | |
# input_player1_right_btn = | |
# input_player1_up_btn = | |
# input_player1_down_btn = | |
# input_player1_l2_btn = | |
# input_player1_r2_btn = | |
# input_player1_l3_btn = | |
# input_player1_r3_btn = | |
# Axis for RetroArch D-Pad. | |
# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. | |
# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. | |
# input_player1_left_axis = | |
# input_player1_right_axis = | |
# input_player1_up_axis = | |
# input_player1_down_axis = | |
# Holding the turbo while pressing another button will let the button enter a turbo mode | |
# where the button state is modulated with a periodic signal. | |
# The modulation stops when the button itself (not turbo button) is released. | |
# input_player1_turbo = | |
# Describes the period and how long of that period a turbo-enabled button should behave. | |
# Numbers are described in frames. | |
# input_turbo_period = 6 | |
# input_turbo_duty_cycle = 3 | |
# This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. | |
# All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well. | |
# Toggles fullscreen. | |
input_toggle_fullscreen = f | |
#input_toggle_fullscreen = | |
# Saves state. | |
# input_save_state = f2 | |
# Loads state. | |
# input_load_state = f4 | |
# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). | |
# When slot is != 0, path will be $path%d, where %d is slot number. | |
# input_state_slot_increase = f7 | |
# input_state_slot_decrease = f6 | |
# Toggles between fast-forwarding and normal speed. | |
# input_toggle_fast_forward = space | |
# Hold for fast-forward. Releasing button disables fast-forward. | |
# input_hold_fast_forward = l | |
# Key to exit RetroArch cleanly. | |
# Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc. | |
# On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization. | |
# input_exit_emulator = escape | |
# Applies next and previous shader in directory. | |
# input_shader_next = m | |
# input_shader_prev = n | |
input_shader_next = f12 | |
input_shader_prev = f12 | |
# Hold button down to rewind. Rewinding must be enabled. | |
input_rewind = r | |
# Toggle between recording and not. | |
# remap because 8bitdo START is o | |
# input_movie_record_toggle = o | |
input_movie_record_toggle = 0 | |
# Toggle between paused and non-paused state | |
# input_pause_toggle = p | |
# Frame advance when content is paused | |
# input_frame_advance = k | |
# Reset the content. | |
# input_reset = h | |
# Cheats. | |
# input_cheat_index_plus = y | |
# input_cheat_index_minus = t | |
# input_cheat_toggle = u | |
# Mute/unmute audio | |
# input_audio_mute = f9 | |
# Take screenshot | |
# input_screenshot = f8 | |
# Netplay flip users. | |
input_netplay_flip_players = i | |
# Hold for slowmotion. | |
input_slowmotion = e | |
# Enable other hotkeys. | |
# If this hotkey is bound to either keyboard, joybutton or joyaxis, | |
# all other hotkeys will be disabled unless this hotkey is also held at the same time. | |
# This is useful for RETRO_KEYBOARD centric implementations | |
# which query a large area of the keyboard, where it is not desirable | |
# that hotkeys get in the way. | |
# Alternatively, all hotkeys for keyboard could be disabled by the user. | |
input_enable_hotkey = n # select | |
input_exit_emulator = o # select + start | |
# input_save_state = h # select + X | |
input_menu_toggle = h # select + X | |
input_reset = j # select + j | |
# Increases audio volume. | |
# input_volume_up = kp_plus | |
# Decreases audio volume. | |
# input_volume_down = kp_minus | |
# Toggles to next overlay. Wraps around. | |
# input_overlay_next = | |
# Toggles eject for disks. Used for multiple-disk content. | |
# input_disk_eject_toggle = | |
# Cycles through disk images. Use after ejecting. | |
# Complete by toggling eject again. | |
# input_disk_next = | |
# Toggles menu. | |
# input_menu_toggle = f1 | |
# Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse, | |
# and keeps the mouse pointer inside the window to allow relative mouse input | |
# to work better. | |
# input_grab_mouse_toggle = f11 | |
#### Menu | |
# Menu driver to use. "rgui", "lakka", etc. | |
# menu_driver = "rgui" | |
# If enabled, the libretro core will keep running in the background when we | |
# are in the menu. | |
# menu_pause_libretro = false | |
# Enable mouse input inside the menu. | |
# menu_mouse_enable = false | |
# Enable touch input inside the menu. | |
# menu_pointer_enable = false | |
# Shows current date and/or time inside menu. | |
# menu_timedate_enable = true | |
# Shows current core inside menu. | |
# menu_core_enable = true | |
# Path to a .png image to set as menu wallpaper. | |
# menu_wallpaper = | |
# Wrap-around toe beginning and/or end if boundary of list reached horizontally | |
# menu_navigation_wraparound_horizontal_enable = false | |
# Wrap-around to beginning and/or end if boundary of list reached vertically | |
# menu_navigation_wraparound_vertical_enable = false | |
# Filter files being show in 'Load Content' by supported extensions | |
# menu_navigation_browser_filter_supported_extensions_enable = true | |
# Collapse subgroup settings into main group to create one big listing of settings | |
# per category. | |
# menu_collapse_subgroups_enable = false | |
#### UI | |
# Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored | |
# by video driver. | |
# suspend_screensaver_enable = true | |
#### Camera | |
# Override the default camera device the camera driver uses. This is driver dependant. | |
# camera_device = | |
# Override the default privacy permission for cores that want to access camera services. Is "false" by default. | |
# camera_allow = false | |
#### Location | |
# Override the default privacy permission for cores that want to access location services. Is "false" by default. | |
# location_allow = false | |
#### Core Updater | |
# URL to core update directory on buildbot. | |
# core_updater_buildbot_url = "http://buildbot.libretro.com" | |
# URL to assets update directory on buildbot. | |
# core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/" | |
# Automatically extract archives that the cores are contained in to the libretro cores directory. | |
# core_updater_auto_extract_archive = true | |
#### Network | |
# When being client over netplay, use keybinds for user 1. | |
# netplay_client_swap_input = false | |
# The username of the person running RetroArch. This will be used for playing online, for instance. | |
# netplay_nickname = | |
# The amount of delay frames to use for netplay. Increasing this value will increase | |
# performance, but introduce more latency. | |
# netplay_delay_frames = 0 | |
# Netplay mode for the current user. | |
# false is Server, true is Client. | |
# netplay_mode = false | |
# Enable or disable spectator mode for the user during netplay. | |
# netplay_spectator_mode_enable = false | |
# The IP Address of the host to connect to. | |
# netplay_ip_address = | |
# The port of the host IP Address. Can be either a TCP or an UDP port. | |
# netplay_ip_port = 55435 | |
#### Misc | |
# Enable rewinding. This will take a performance hit when playing, so it is disabled by default. | |
rewind_enable = false | |
# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. | |
# The buffer should be approx. 20MB per minute of buffer time. | |
rewind_buffer_size = 10 | |
# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed. | |
rewind_granularity = 2 | |
# Pause gameplay when window focus is lost. | |
# pause_nonactive = true | |
# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise. | |
# The interval is measured in seconds. A value of 0 disables autosave. | |
# autosave_interval = | |
# Path to content database directory. | |
# content_database_path = | |
# Path to cheat database directory. | |
# cheat_database_path = | |
# Path to XML cheat config, a file which keeps track of which | |
# cheat settings are used for individual games. | |
# If the file does not exist, it will be created. | |
# cheat_settings_path = | |
# Directory to dump screenshots to. | |
# screenshot_directory = | |
# Records video after CPU video filter. | |
# video_post_filter_record = false | |
# Records output of GPU shaded material if available. | |
# video_gpu_record = false | |
# Screenshots output of GPU shaded material if available. | |
video_gpu_screenshot = true | |
# Block SRAM from being overwritten when loading save states. | |
# Might potentially lead to buggy games. | |
# block_sram_overwrite = false | |
# When saving a savestate, save state index is automatically increased before | |
# it is saved. | |
# Also, when loading content, the index will be set to the highest existing index. | |
# There is no upper bound on the index. | |
# savestate_auto_index = false | |
# Slowmotion ratio. When slowmotion, content will slow down by factor. | |
# slowmotion_ratio = 3.0 | |
# The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap). | |
# RetroArch will go to sleep to ensure that the maximum rate will not be exceeded. | |
# Do not rely on this cap to be perfectly accurate. | |
# fastforward_ratio = 1.0 | |
# Setting this to false equals no FPS cap and will override the fastforward_ratio value. | |
# fastforward_ratio_throttle_enable = false | |
# Enable stdin/network command interface. | |
# network_cmd_enable = false | |
# network_cmd_port = 55355 | |
# stdin_cmd_enable = false | |
input_enable_hotkey = nul |
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