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October 16, 2021 01:21
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/////////////////////////////////////////////////// | |
/// PlutoT6 MP Server Configuration file // | |
/////////////////////////////////////////////////// | |
// This config best view with Notepad++ OR // | |
// Other *nix compatible editors of your choice. // | |
/////////////////////////////////////////////////// | |
// 0.1 Basic version // | |
// 0.2 Added map list and map rotation // | |
// 0.3 Added Colors and B3/Log/RCon section // | |
// 0.4 Added gametype to map list and rotation // | |
// 0.5 Added location to map list and rotation // | |
// 0.6 Added Sharp Shooter and Gun game // | |
// 0.7 Clean up // | |
// 0.8 Additional gts -Fry // | |
// 0.9 Cleaned up the mess Fry merged, // | |
// added more comments // | |
// 1.0 Noob friendly -Fry // | |
// 1.1 Updated for relaunch of PlutoT6 // | |
////////////////////////////////////////////////// | |
////////////////////////////////////////////////// | |
// GAME TYPE CONFIGURATION // | |
////////////////////////////////////////////////// | |
// conf - Kill Confirmed // | |
// ctf - Capture the Flag // | |
// dem - Demolition // | |
// dm - Free-for-all // | |
// dom - Domination // | |
// gun - Gun Game // | |
// hq -Headquaters // | |
// koth - Hardpoint // | |
// oic - One in the chamber // | |
// oneflag - One-Flag CTF // | |
// sas - Sticks & Stones // | |
// sd - Search and Destroy // | |
// shrp - Sharpshooter // | |
// tdm - Team Deathmatch // | |
////////////////////////////////////////////////// | |
// These config files can not be edited and are // | |
// packed into the .ff files of the game. // | |
// Please make sure the game types are synced // | |
// or you might end up with a FFA that needs // | |
// 7500 kills to be won. YOU HAVE BEEN WARNED! // | |
////////////////////////////////////////////////// | |
exec gamesettings_default.cfg // Load the default game settings shared by all game modes | |
exec gamesettings_tdm.cfg // Load the default tdm settings | |
set_gametype tdm // Set the game type to tdm | |
////////////////////////////////////////////////// | |
////////////////////////////////////////////////// | |
// GENERAL CONFIGURATION // | |
////////////////////////////////////////////////// | |
//g_password "" // Password Protected Game Server (Use "password" to set it on the client before you connect,) | |
//party_maxplayers 18 // How many players can join your server. | |
//scr_showperksonspawn 1 // Disable the perks on the right side on spawn. | |
//gts forceradar 2 // Enable UAV all the time. | |
//gts loadoutKillStreaksEnabled 0 // Disable All Killstreaks. | |
//scr_scorestreaks 0 // or it's this one or BOTH?....who knows. UNCONFIRMED at the moment. | |
//gts roundStartKillstreakDelay 15 // Delay attacking Scorestreaks at the start of the round. 0-60 | |
//gts playerRespawnDelay 0 // Respawn timer. | |
//gts allowMapScripting 1 // When on, the map will change with dynamic or random elements. Not all maps have dynamic map elements. | |
//scr_deleteexplosivesonspawn 1 // Delete Explosive while getting killed. | |
//gts roundStartExplosiveDelay 8 // Delay explosive weapon use at the start of the round. 0-60 | |
//gts allowAnnouncer 1 // Announce enemy team actions. | |
//gts allowbattlechatter 1 // Ambient player dialogue. (Hardcore modes usally sets this to off) | |
//gts voipKillersHearVictim 1 // Players can briefly hear their victim in their headset after a kill. | |
//gts allowhitmarkers 2 // Display indicators on the crosshair when an opponent is damaged. | |
//sv_minPing 0 // Minimum ping neede to the server? (Terribly broken and inaccurate since ages!) | |
//sv_maxPing 400 // Maximum ping allowed to the server? (Terribly broken and inaccurate since ages!) | |
//scr_disable_cac 1 // Disable Custom Classes? | |
//gts maxAllocation 10 // Number of items players will be able to equip in CAC. (10-17) (cilents will have to use a different class set and use this command too while editing CAC) | |
//scr_max_rank 0 // Block every player with a level up this value | |
//scr_min_prestige 0 // Block every player with a prestige below this value | |
//sv_restrictionList "restricted.cfg" // Sets the file name for our restriction system. | |
//sv_enableItemRestriction 1 // Enables our custom restriction system. | |
////////////////////////////////////////////////// | |
////////////////////////////////////////////////// | |
// B3, IW4MADMIN, GAME LOG & RCON SETTINGS // | |
////////////////////////////////////////////////// | |
g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. | |
g_log "logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone! | |
rcon_password "" // RemoteCONtrol password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN. | |
////////////////////////////////////////////////// | |
////////////////////////////////////////////////// | |
// RESTRICTIONS CONFIGURATION // | |
////////////////////////////////////////////////// | |
// BANNED ATTACHMENTS // | |
////////////////////////////////////////////////// | |
//restrict_attachment "reflex" // Reflex | |
//restrict_attachment "steadyaim" // Laser sight | |
//restrict_attachment "silencer" // Suppressor/Silencer | |
//restrict_attachment "dualclip // Fast Mag | |
//restrict_attachment "holo" // EOTech Sight | |
//restrict_attachment "grip" // Grip | |
//restrict_attachment "fastads" // Quickdraw | |
//restrict_attachment "fmj" // Full Metal Jacket | |
//restrict_attachment "extbarrel" // Long Barrel | |
//restrict_attachment "rangefinder" // Target Finder | |
//restrict_attachment "stalker" // Stock | |
//restrict_attachment "extclip" // Extended Clip | |
//restrict_attachment "dualoptic" // Hybrid Optic | |
//restrict_attachment "sf" // Select Fire | |
//restrict_attachment "rf" // Rapid Fire | |
//restrict_attachment "gl" // Grenade Launcher | |
//restrict_attachment "mms" // Millimeter Scanner | |
//restrict_attachment "acog" // ACOG Sight | |
//restrict_attachment "swayreduc" // Ballistics CPU | |
//restrict_attachment "vzoom" // Variable Zoom | |
//restrict_attachment "ir" // Dual Band Scope | |
//restrict_attachment "dw" // Dual Wield | |
//restrict_attachment "tacknife" // Tactical Knife | |
//restrict_attachment "stackfire" // Tri-Bolt (Crossbow) | |
////////////////////////////////////////////////// | |
// RESTRICT PERK 1 // | |
////////////////////////////////////////////////// | |
////////////////////////////////////////////////// | |
// Lightweight // | |
// Move Faster. Take no damage when falling. // | |
////////////////////////////////////////////////// | |
//restrict_item "specialty_movefaster|specialty_fallheight" | |
////////////////////////////////////////////////// | |
// Hardline // | |
// Earn Scorestreaks faster. // | |
////////////////////////////////////////////////// | |
//restrict_item specialty_earnmoremomentum | |
////////////////////////////////////////////////// | |
// Blind Eye // | |
// Undetectable by AI controlled air support. // | |
////////////////////////////////////////////////// | |
//restrict_item "specialty_nottargetedbyairsupport" | |
////////////////////////////////////////////////// | |
// Flak Jacket // | |
// Take less explosive damage // | |
////////////////////////////////////////////////// | |
//restrict_item "specialty_flakjacket" | |
////////////////////////////////////////////////// | |
// Ghost // | |
// Cannnot be detected by enemy UAVs. // | |
////////////////////////////////////////////////// | |
//restrict_item "specialty_gpsjammer" | |
////////////////////////////////////////////////// | |
// RESTRICT PERK 2 // | |
////////////////////////////////////////////////// | |
// Toughness // | |
// Flinch less when shot. // | |
////////////////////////////////////////////////// | |
//restrict_item "specialty_bulletflinch" | |
////////////////////////////////////////////////// | |
// Cold Blooded // | |
// Resistant to targeting systems. // | |
// No name or red crosshair // | |
////////////////////////////////////////////////// | |
//restrict_item "specialty_immunenvthermal|specialty_noname|specialty_immunerangefinder|specialty_nokillstreakreticle|specialty_immunemms|specialty_nomotionsensor" | |
////////////////////////////////////////////////// | |
// Fast Hands // | |
// Swap weapons and use equipment fast. // | |
// Reset pin grenades. // | |
////////////////////////////////////////////////// | |
//restrict_item "specialty_fastweaponswitch|specialty_pin_back|specialty_fasttoss|specialty_fastequipmentuse" | |
////////////////////////////////////////////////// | |
// Hardwire // | |
// Immune to counter-UAV and EMP // | |
////////////////////////////////////////////////// | |
//restrict_item "specialty_immunecounteruav|specialty_immuneemp" | |
////////////////////////////////////////////////// | |
// Scavenger // | |
// Refill ammo on people you killed. // | |
////////////////////////////////////////////////// | |
//restrict_item "specialty_scavenger" | |
////////////////////////////////////////////////// | |
// RESTRICT PERK 3 // | |
////////////////////////////////////////////////// | |
// Dexterity // | |
// Aim faster after sprinting. // | |
// Mantle and climb faster. // | |
////////////////////////////////////////////////// | |
//restrict_item "specialty_fastmantle|specialty_fastladderclimb|specialty_sprintrecovery|specialty_fastmeleerecovery" | |
////////////////////////////////////////////////// | |
// Extreme Conditioning // | |
// Aim faster after sprinting. // | |
// Mantle and climb faster. // | |
////////////////////////////////////////////////// | |
//restrict_item specialty_longersprint | |
////////////////////////////////////////////////// | |
// Engineer // | |
// Reroll & booby trap Care Packages. // | |
// Show enemy equipment in the world. // | |
// Delay explosives. // | |
////////////////////////////////////////////////// | |
//restrict_item "specialty_showenemyequipment|specialty_delayexplosive" | |
////////////////////////////////////////////////// | |
// Tactical Mask // | |
// Reduces effects of flashbangs,Concussion, // | |
// Shock Charges. // | |
////////////////////////////////////////////////// | |
//restrict_item "specialty_stunprotection|specialty_flashprotection|specialty_proximityprotection" | |
////////////////////////////////////////////////// | |
// Dead Silence // | |
// Move silently and be very sneaky sneaky. // | |
////////////////////////////////////////////////// | |
//restrict_item "specialty_quieter" | |
////////////////////////////////////////////////// | |
// Awareness // | |
// Enemy movements are easier to hear. // | |
////////////////////////////////////////////////// | |
//restrict_item "specialty_loudenemies" | |
////////////////////////////////////////////////// | |
////////////////////////////////////////////////// | |
//Wild Card Perks // | |
////////////////////////////////////////////////// | |
//restrict_item "bonuscard_perk_1_greed" // Perk 1 Greed - Take a second perk. | |
//restrict_item "bonuscard_perk_2_greed" // Perk 2 Greed - same as a above. | |
//restrict_item "bonuscard_perk_3_greed" // Perk 3 Greed - sigh...same as above. | |
//restrict_item "bonuscard_overkill" // Overkill - Take a primary weapon as your second weapon. | |
//restrict_item "bonuscard_secondary_gunfighter"// Secondary Gunfighter - Take a 2nd attachment for your second weapon. | |
//restrict_item "bonuscard_primary_gunfighter" // Primary Gunfighter - Take a 2nd attachment for your second weapon. | |
//restrict_item "bonuscard_two_tacticals" // Tactician - Take a tactical grenade in place of your lethal grenade. | |
//restrict_item "bonuscard_danger_close" // Danger Close - Take a second lethal. | |
////////////////////////////////////////////////// | |
////////////////////////////////////////////////// | |
// MAP ROTATION LIST // | |
////////////////////////////////////////////////// | |
// STOCK // | |
////////////////////////////////////////////////// | |
// // | |
// mp_la - Aftermath // | |
// mp_dockside - Cargo // | |
// mp_carrier - Carrier // | |
// mp_drone - Drone // | |
// mp_express - Express // | |
// mp_hijacked - Hijacked // | |
// mp_meltdown - Meltdown // | |
// mp_overflow - Overflow // | |
// mp_nightclub - Plaza // | |
// mp_raid - Raid // | |
// mp_slums - Slums // | |
// mp_village - Standoff // | |
// mp_turbine - Turbine // | |
// mp_socotra - Yemen // | |
// // | |
// Bonus Map: // | |
// mp_nuketown_2020 - Nuketown 2025 // | |
// // | |
////////////////////////////////////////////////// | |
// REVOLUTION MAP PACK 1 // | |
////////////////////////////////////////////////// | |
// // | |
// mp_downhill - Downhill // | |
// mp_mirage - Mirage // | |
// mp_hydro - Hydro // | |
// mp_skate - Grind // | |
// // | |
////////////////////////////////////////////////// | |
// UPRISING MAP PACK 2 // | |
////////////////////////////////////////////////// | |
// // | |
// mp_concert - Encore // | |
// mp_magma - Magma // | |
// mp_vertigo - Vertigo // | |
// mp_studio - Studio // | |
// // | |
////////////////////////////////////////////////// | |
// VENGEANCE MAP PACK 3 // | |
////////////////////////////////////////////////// | |
// // | |
// mp_uplink - Uplink // | |
// mp_bridge - Detour // | |
// mp_castaway - Cove // | |
// mp_paintball - Rush // | |
// // | |
////////////////////////////////////////////////// | |
// APOCALYPSE MAP PACK 4 // | |
////////////////////////////////////////////////// | |
// // | |
// mp_dig - Dig // | |
// mp_frostbite - Frost // | |
// mp_pod - Pod // | |
// mp_takeoff - Takeoff // | |
// // | |
////////////////////////////////////////////////// | |
////////////////////////////////////////////////// | |
// Examples for sv_maprotation // | |
////////////////////////////////////////////////////////////////////////// | |
// Single Game Mode + Maps: // | |
//sv_mapRotation "exec tdm.cfg map mp_dig map mp_raid map mp_express" // | |
// // | |
// Several Mix Game Modes + Maps: // | |
//sv_mapRotation "exec tdm.cfg map mp_la exec dm.cfg map mp_dockside" // | |
////////////////////////////////////////////////////////////////////////// | |
////////////////////////////////////////////////// | |
// Current Rotation (Edit to your liking) // | |
////////////////////////////////////////////////// | |
sv_maprotation "exec hctdm.cfg map mp_drone hcdom.cfg map mp_express hcsd.cfg map mp_hijacked exec hctdm.cfg map mp_overflow exec hcdom.cfg map mp_nightclub exec hcsd.cfg map mp_raid exec hctdm.cfg map mp_slums exec hcdom.cfg map mp_village exec hcsd.cfg map mp_nuketown_2020 exec hctdm.cfg map mp_paintball exec hcdom.cfg map mp_studio exec hcsd.cfg map mp_uplink" | |
//Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... | |
map_rotate |
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