Created
April 17, 2014 16:21
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#include "GLUT/glut.h" | |
#include "stdlib.h" | |
#define ESC 27 | |
#define BLACK 0.0f, 0.0f, 0.0f, 0.0f | |
#define GREEN 0.0f, 1.0f, 0.0f | |
#define ORANGE 1.0f, 0.5f, 0.0f | |
#define RED 1.0f, 0.0f, 0.0f | |
#define YELLOW 1.0f, 1.0f, 0.0f | |
#define BLUE 0.0f, 0.0f, 1.0f | |
#define VIOLET 1.0f, 0.0f, 1.0f | |
int window; | |
float rotation = 0.0f; | |
void InitGL(int width, int height) { | |
glClearColor(BLACK); | |
glClearDepth(1.0); | |
glDepthFunc(GL_LESS); | |
glEnable(GL_DEPTH_TEST); | |
glShadeModel(GL_SMOOTH); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 0.1f, 100.0f); | |
glMatrixMode(GL_MODELVIEW); | |
} | |
/* The main drawing function. */ | |
void DrawGLScene() { | |
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | |
glLoadIdentity(); | |
glTranslatef(-1.5f, 0.0f, -6.0f); | |
glLoadIdentity(); // make sure we're no longer rotated. | |
glTranslatef(1.5f, 0.0f, -7.0f); | |
glRotatef(rotation, 1.0f, 1.0f, 1.0f); | |
glBegin(GL_QUADS); | |
// top | |
glColor3f(BLUE); | |
glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) | |
glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) | |
glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) | |
glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) | |
// bottom | |
glColor3f(ORANGE); | |
glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) | |
glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) | |
glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) | |
glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) | |
// front | |
glColor3f(RED); | |
glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) | |
glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) | |
glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) | |
glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) | |
// back | |
glColor3f(YELLOW); | |
glVertex3f( 1.0f,-1.0f,-1.0f); // Top Right Of The Quad (Back) | |
glVertex3f(-1.0f,-1.0f,-1.0f); // Top Left Of The Quad (Back) | |
glVertex3f(-1.0f, 1.0f,-1.0f); // Bottom Left Of The Quad (Back) | |
glVertex3f( 1.0f, 1.0f,-1.0f); // Bottom Right Of The Quad (Back) | |
// left | |
glColor3f(GREEN); | |
glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) | |
glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) | |
glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) | |
glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) | |
// right | |
glColor3f(VIOLET); | |
glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) | |
glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) | |
glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) | |
glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) | |
glEnd(); | |
rotation += 0.5f; | |
glutSwapBuffers(); | |
} | |
void keyPressed(unsigned char key, int x, int y) { | |
if (key == ESC) { | |
glutDestroyWindow(window); | |
exit(0); | |
} | |
} | |
int main(int argc, char **argv) { | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA | GLUT_DEPTH); | |
glutInitWindowSize(640, 480); | |
glutInitWindowPosition(300, 300); | |
window = glutCreateWindow("Cube"); | |
glutDisplayFunc(&DrawGLScene); | |
glutIdleFunc(&DrawGLScene); | |
glutKeyboardFunc(&keyPressed); | |
InitGL(640, 480); | |
glutMainLoop(); | |
return 1; | |
} |
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