start new:
tmux
start new with session name:
tmux new -s test
| { | |
| "cmd": ["pandoc --pdf-engine=xelatex --filter=pandoc-citeproc -o '$file_base_name.pdf' '$file_name'"], | |
| "selector": "text.html.markdown", | |
| "shell": true | |
| } |
| // Code ported from https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/ | |
| // Note this implementation does not support different block types or block normals | |
| // The original author describes how to do this here: https://0fps.net/2012/07/07/meshing-minecraft-part-2/ | |
| const int CHUNK_SIZE = 32; | |
| // These variables store the location of the chunk in the world, e.g. (0,0,0), (32,0,0), (64,0,0) |
| #!/usr/bin/env python | |
| # | |
| # Hi There! | |
| # | |
| # You may be wondering what this giant blob of binary data here is, you might | |
| # even be worried that we're up to something nefarious (good for you for being | |
| # paranoid!). This is a base85 encoding of a zip file, this zip file contains | |
| # an entire copy of pip (version 22.3.1). | |
| # | |
| # Pip is a thing that installs packages, pip itself is a package that someone |
| // Clone of https://gist.github.com/Flafla2/1a0b9ebef678bbce3215 with more dimensions and seed generation. | |
| public class PerlinGen | |
| { | |
| private readonly int[] p; // Randomly shuffled array of values from 0 to 255. | |
| // Values are repeated up to size of 512 to avoid using modulo operator. | |
| public PerlinGen(int seed) | |
| { | |
| // Generate p. |
| struct Wave | |
| { | |
| Vec2 dir; | |
| float amplitude; | |
| float waveLength; | |
| }; | |
| struct ImmutableCB | |
| { | |
| float waveSteepness; |
Here is repo I'm using:
https://github.com/jcubic/static
And links to files look like this: