Created
November 15, 2017 14:37
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Calc gerstner wave in C++.
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struct Wave | |
{ | |
Vec2 dir; | |
float amplitude; | |
float waveLength; | |
}; | |
struct ImmutableCB | |
{ | |
float waveSteepness; | |
float waveSpeed; | |
Wave waves[20]; | |
}; | |
static Vec3 CalcGerstnerWaveOffset(const ImmutableCB& cb, Vec3 location, float time) | |
{ | |
Vec3 sum = Vec3(0, 0, 0); | |
for (int i = 0; i < dimof(cb.waves); i++) | |
{ | |
const Wave& wave = cb.waves[i]; | |
float wi = 2 / wave.waveLength; | |
float rad = (dot(wave.dir, Vec2(location.x, location.z)) + time * cb.waveSpeed) * wi; | |
float sine = std::sin(rad); | |
float cosine = std::cos(rad); | |
sum.y += sine * wave.amplitude; | |
sum.x += wave.dir.x * cosine * cb.waveSteepness / (wi * dimof(cb.waves)); | |
sum.z += wave.dir.y * cosine * cb.waveSteepness / (wi * dimof(cb.waves)); | |
} | |
return sum; | |
} |
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