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[ta-edu-course-survival-game] Chapter 4 — PlayMode Tests
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using Interactions; | |
using NUnit.Framework; | |
using UnityEngine; | |
using UnityEngine.TestTools; | |
public class InteractionHandlerTests | |
{ | |
public class FadeOutTests | |
{ | |
[UnityTest] | |
public IEnumerator Fades_Out_Completely() | |
{ | |
// Assign | |
var gameObject = new GameObject(); | |
var renderer = gameObject.AddComponent<MeshRenderer>(); | |
var fadeOut = gameObject.AddComponent<FadeOut>(); | |
fadeOut.meshRenderer = renderer; | |
// Act | |
fadeOut.Interact(); | |
// Assert | |
Assert.AreEqual(1, renderer.material.color.a); | |
yield return new WaitForSeconds(fadeOut.duration); | |
Assert.AreEqual(0, renderer.material.color.a, 0.02f); | |
} | |
[UnityTest] | |
public IEnumerator Fades_Out_Lineraly() | |
{ | |
// Assign | |
var gameObject = new GameObject(); | |
var renderer = gameObject.AddComponent<MeshRenderer>(); | |
var fadeOut = gameObject.AddComponent<FadeOut>(); | |
fadeOut.meshRenderer = renderer; | |
// Act | |
fadeOut.Interact(); | |
// Assert | |
Assert.AreEqual(1, renderer.material.color.a); | |
yield return new WaitForSeconds(fadeOut.duration / 2f); | |
Assert.AreEqual(0.5f, renderer.material.color.a, 0.02f); | |
} | |
} | |
} |
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