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a marching.js sketch exploring reflections
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// https://charlieroberts.github.io/marching/playground/ | |
// copy and paste, select all, and hit ctrl+enter | |
// tweak size/shape/cameraz. change quality to 'high' if | |
// you have a nice graphics card, or 'low' if needed. Making | |
// your browser window smaller can also improve performance. | |
// config | |
let size = .075, | |
count = 9, | |
quality = 'med', | |
cameraz = 6, | |
mirrors = [], | |
m = Torus82( Vec2(size,size/8) ).material('white') | |
// m = Box(size) // decrease size, increase count for this | |
// m = Julia(3) // move camera back for this | |
// m = Mandelbulb() // move camera back for this | |
// reflect on all three axes "count" times, and | |
// translate on x and z axes. outermost reflection | |
// is always stored the variable m | |
for( let i = 1; i < count; i++ ) { | |
m = Mirror( m ) | |
const t = (size*i)+(size*(i/count))*i | |
if( i < count - 1 ) m.translate(t,0,t) | |
mirrors.push( m ) | |
} | |
// render reflections over a plane | |
march( | |
RoundUnion( | |
m, | |
Plane( Vec3(0,0,1) ), | |
.125 | |
) | |
.material('white') | |
) | |
.fog( .15, Vec3(0) ) | |
.render( quality,true ) | |
.camera( 0,0,cameraz ) | |
// rotate each reflection (on cpu) | |
// rotate the sum of reflections, stored in | |
// the variable m, on the y axis | |
onframe = t => { | |
mirrors.forEach( (v,i)=> { | |
// angle (in degrees) then axes | |
v.rotate( sin( Math.PI/8 * t/2 ) * 85, i, i/2, i/3 ) | |
}) | |
m.rotate(t*5,0,1,0) | |
} |
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