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December 4, 2024 01:36
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class Vec2 { | |
x: number | |
y: number | |
constructor(x: number, y: number) { | |
this.x = x | |
this.y = y | |
} | |
get xx() { return new Vec2(this.x, this.x) } | |
get xy() { return new Vec2(this.x, this.y) } | |
get yx() { return new Vec2(this.y, this.x) } | |
get yy() { return new Vec2(this.y, this.y) } | |
get xxx() { return new Vec3(this.x, this.x, this.x) } | |
get xxy() { return new Vec3(this.x, this.x, this.y) } | |
get xyx() { return new Vec3(this.x, this.y, this.x) } | |
get xyy() { return new Vec3(this.x, this.y, this.y) } | |
get yxx() { return new Vec3(this.y, this.x, this.x) } | |
get yxy() { return new Vec3(this.y, this.x, this.y) } | |
get yyx() { return new Vec3(this.y, this.y, this.x) } | |
get yyy() { return new Vec3(this.y, this.y, this.y) } | |
get xxxx() { return new Vec4(this.x, this.x, this.x, this.x) } | |
get xxxy() { return new Vec4(this.x, this.x, this.x, this.y) } | |
get xxyx() { return new Vec4(this.x, this.x, this.y, this.x) } | |
get xxyy() { return new Vec4(this.x, this.x, this.y, this.y) } | |
get xyxx() { return new Vec4(this.x, this.y, this.x, this.x) } | |
get xyxy() { return new Vec4(this.x, this.y, this.x, this.y) } | |
get xyyx() { return new Vec4(this.x, this.y, this.y, this.x) } | |
get xyyy() { return new Vec4(this.x, this.y, this.y, this.y) } | |
get yxxx() { return new Vec4(this.y, this.x, this.x, this.x) } | |
get yxxy() { return new Vec4(this.y, this.x, this.x, this.y) } | |
get yxyx() { return new Vec4(this.y, this.x, this.y, this.x) } | |
get yxyy() { return new Vec4(this.y, this.x, this.y, this.y) } | |
get yyxx() { return new Vec4(this.y, this.y, this.x, this.x) } | |
get yyxy() { return new Vec4(this.y, this.y, this.x, this.y) } | |
get yyyx() { return new Vec4(this.y, this.y, this.y, this.x) } | |
get yyyy() { return new Vec4(this.y, this.y, this.y, this.y) } | |
toString() { return `vec2(${this.x}, ${this.y})` } | |
[Symbol.for('nodejs.util.inspect.custom')]() { return this.toString() } | |
} | |
function vec2(x: number, y: number): Vec2 { return new Vec2(x, y) } | |
class Vec3 extends Vec2 { | |
z: number | |
constructor(x: number, y: number, z: number) { | |
super(x, y) | |
this.z = z | |
} | |
get xz() { return new Vec2(this.x, this.z) } | |
get yz() { return new Vec2(this.y, this.z) } | |
get zx() { return new Vec2(this.z, this.x) } | |
get zy() { return new Vec2(this.z, this.y) } | |
get zz() { return new Vec2(this.z, this.z) } | |
get xxz() { return new Vec3(this.x, this.x, this.z) } | |
get xyz() { return new Vec3(this.x, this.y, this.z) } | |
get xzx() { return new Vec3(this.x, this.z, this.x) } | |
get xzy() { return new Vec3(this.x, this.z, this.y) } | |
get xzz() { return new Vec3(this.x, this.z, this.z) } | |
get yxz() { return new Vec3(this.y, this.x, this.z) } | |
get yyz() { return new Vec3(this.y, this.y, this.z) } | |
get yzx() { return new Vec3(this.y, this.z, this.x) } | |
get yzy() { return new Vec3(this.y, this.z, this.y) } | |
get yzz() { return new Vec3(this.y, this.z, this.z) } | |
get zxx() { return new Vec3(this.z, this.x, this.x) } | |
get zxy() { return new Vec3(this.z, this.x, this.y) } | |
get zxz() { return new Vec3(this.z, this.x, this.z) } | |
get zyx() { return new Vec3(this.z, this.y, this.x) } | |
get zyy() { return new Vec3(this.z, this.y, this.y) } | |
get zyz() { return new Vec3(this.z, this.y, this.z) } | |
get zzx() { return new Vec3(this.z, this.z, this.x) } | |
get zzy() { return new Vec3(this.z, this.z, this.y) } | |
get zzz() { return new Vec3(this.z, this.z, this.z) } | |
get xxxz() { return new Vec4(this.x, this.x, this.x, this.z) } | |
get xxyz() { return new Vec4(this.x, this.x, this.y, this.z) } | |
get xxzx() { return new Vec4(this.x, this.x, this.z, this.x) } | |
get xxzy() { return new Vec4(this.x, this.x, this.z, this.y) } | |
get xxzz() { return new Vec4(this.x, this.x, this.z, this.z) } | |
get xyxz() { return new Vec4(this.x, this.y, this.x, this.z) } | |
get xyyz() { return new Vec4(this.x, this.y, this.y, this.z) } | |
get xyzx() { return new Vec4(this.x, this.y, this.z, this.x) } | |
get xyzy() { return new Vec4(this.x, this.y, this.z, this.y) } | |
get xyzz() { return new Vec4(this.x, this.y, this.z, this.z) } | |
get xzxx() { return new Vec4(this.x, this.z, this.x, this.x) } | |
get xzxy() { return new Vec4(this.x, this.z, this.x, this.y) } | |
get xzxz() { return new Vec4(this.x, this.z, this.x, this.z) } | |
get xzyx() { return new Vec4(this.x, this.z, this.y, this.x) } | |
get xzyy() { return new Vec4(this.x, this.z, this.y, this.y) } | |
get xzyz() { return new Vec4(this.x, this.z, this.y, this.z) } | |
get xzzx() { return new Vec4(this.x, this.z, this.z, this.x) } | |
get xzzy() { return new Vec4(this.x, this.z, this.z, this.y) } | |
get xzzz() { return new Vec4(this.x, this.z, this.z, this.z) } | |
get yxxz() { return new Vec4(this.y, this.x, this.x, this.z) } | |
get yxyz() { return new Vec4(this.y, this.x, this.y, this.z) } | |
get yxzx() { return new Vec4(this.y, this.x, this.z, this.x) } | |
get yxzy() { return new Vec4(this.y, this.x, this.z, this.y) } | |
get yxzz() { return new Vec4(this.y, this.x, this.z, this.z) } | |
get yyxz() { return new Vec4(this.y, this.y, this.x, this.z) } | |
get yyyz() { return new Vec4(this.y, this.y, this.y, this.z) } | |
get yyzx() { return new Vec4(this.y, this.y, this.z, this.x) } | |
get yyzy() { return new Vec4(this.y, this.y, this.z, this.y) } | |
get yyzz() { return new Vec4(this.y, this.y, this.z, this.z) } | |
get yzxx() { return new Vec4(this.y, this.z, this.x, this.x) } | |
get yzxy() { return new Vec4(this.y, this.z, this.x, this.y) } | |
get yzxz() { return new Vec4(this.y, this.z, this.x, this.z) } | |
get yzyx() { return new Vec4(this.y, this.z, this.y, this.x) } | |
get yzyy() { return new Vec4(this.y, this.z, this.y, this.y) } | |
get yzyz() { return new Vec4(this.y, this.z, this.y, this.z) } | |
get yzzx() { return new Vec4(this.y, this.z, this.z, this.x) } | |
get yzzy() { return new Vec4(this.y, this.z, this.z, this.y) } | |
get yzzz() { return new Vec4(this.y, this.z, this.z, this.z) } | |
get zxxx() { return new Vec4(this.z, this.x, this.x, this.x) } | |
get zxxy() { return new Vec4(this.z, this.x, this.x, this.y) } | |
get zxxz() { return new Vec4(this.z, this.x, this.x, this.z) } | |
get zxyx() { return new Vec4(this.z, this.x, this.y, this.x) } | |
get zxyy() { return new Vec4(this.z, this.x, this.y, this.y) } | |
get zxyz() { return new Vec4(this.z, this.x, this.y, this.z) } | |
get zxzx() { return new Vec4(this.z, this.x, this.z, this.x) } | |
get zxzy() { return new Vec4(this.z, this.x, this.z, this.y) } | |
get zxzz() { return new Vec4(this.z, this.x, this.z, this.z) } | |
get zyxx() { return new Vec4(this.z, this.y, this.x, this.x) } | |
get zyxy() { return new Vec4(this.z, this.y, this.x, this.y) } | |
get zyxz() { return new Vec4(this.z, this.y, this.x, this.z) } | |
get zyyx() { return new Vec4(this.z, this.y, this.y, this.x) } | |
get zyyy() { return new Vec4(this.z, this.y, this.y, this.y) } | |
get zyyz() { return new Vec4(this.z, this.y, this.y, this.z) } | |
get zyzx() { return new Vec4(this.z, this.y, this.z, this.x) } | |
get zyzy() { return new Vec4(this.z, this.y, this.z, this.y) } | |
get zyzz() { return new Vec4(this.z, this.y, this.z, this.z) } | |
get zzxx() { return new Vec4(this.z, this.z, this.x, this.x) } | |
get zzxy() { return new Vec4(this.z, this.z, this.x, this.y) } | |
get zzxz() { return new Vec4(this.z, this.z, this.x, this.z) } | |
get zzyx() { return new Vec4(this.z, this.z, this.y, this.x) } | |
get zzyy() { return new Vec4(this.z, this.z, this.y, this.y) } | |
get zzyz() { return new Vec4(this.z, this.z, this.y, this.z) } | |
get zzzx() { return new Vec4(this.z, this.z, this.z, this.x) } | |
get zzzy() { return new Vec4(this.z, this.z, this.z, this.y) } | |
get zzzz() { return new Vec4(this.z, this.z, this.z, this.z) } | |
toString() { return `vec3(${this.x}, ${this.y}, ${this.z})` } | |
} | |
function vec3(x: number, y: number, z: number): Vec3 { return new Vec3(x, y, z) } | |
class Vec4 extends Vec3 { | |
w: number | |
constructor(x: number, y: number, z: number, w: number) { | |
super(x, y, z) | |
this.w = w | |
} | |
get xw() { return new Vec2(this.x, this.w) } | |
get yw() { return new Vec2(this.y, this.w) } | |
get zw() { return new Vec2(this.z, this.w) } | |
get wx() { return new Vec2(this.w, this.x) } | |
get wy() { return new Vec2(this.w, this.y) } | |
get wz() { return new Vec2(this.w, this.z) } | |
get ww() { return new Vec2(this.w, this.w) } | |
get xxw() { return new Vec3(this.x, this.x, this.w) } | |
get xyw() { return new Vec3(this.x, this.y, this.w) } | |
get xzw() { return new Vec3(this.x, this.z, this.w) } | |
get xwx() { return new Vec3(this.x, this.w, this.x) } | |
get xwy() { return new Vec3(this.x, this.w, this.y) } | |
get xwz() { return new Vec3(this.x, this.w, this.z) } | |
get xww() { return new Vec3(this.x, this.w, this.w) } | |
get yxw() { return new Vec3(this.y, this.x, this.w) } | |
get yyw() { return new Vec3(this.y, this.y, this.w) } | |
get yzw() { return new Vec3(this.y, this.z, this.w) } | |
get ywx() { return new Vec3(this.y, this.w, this.x) } | |
get ywy() { return new Vec3(this.y, this.w, this.y) } | |
get ywz() { return new Vec3(this.y, this.w, this.z) } | |
get yww() { return new Vec3(this.y, this.w, this.w) } | |
get zxw() { return new Vec3(this.z, this.x, this.w) } | |
get zyw() { return new Vec3(this.z, this.y, this.w) } | |
get zzw() { return new Vec3(this.z, this.z, this.w) } | |
get zwx() { return new Vec3(this.z, this.w, this.x) } | |
get zwy() { return new Vec3(this.z, this.w, this.y) } | |
get zwz() { return new Vec3(this.z, this.w, this.z) } | |
get zww() { return new Vec3(this.z, this.w, this.w) } | |
get wxx() { return new Vec3(this.w, this.x, this.x) } | |
get wxy() { return new Vec3(this.w, this.x, this.y) } | |
get wxz() { return new Vec3(this.w, this.x, this.z) } | |
get wxw() { return new Vec3(this.w, this.x, this.w) } | |
get wyx() { return new Vec3(this.w, this.y, this.x) } | |
get wyy() { return new Vec3(this.w, this.y, this.y) } | |
get wyz() { return new Vec3(this.w, this.y, this.z) } | |
get wyw() { return new Vec3(this.w, this.y, this.w) } | |
get wzx() { return new Vec3(this.w, this.z, this.x) } | |
get wzy() { return new Vec3(this.w, this.z, this.y) } | |
get wzz() { return new Vec3(this.w, this.z, this.z) } | |
get wzw() { return new Vec3(this.w, this.z, this.w) } | |
get wwx() { return new Vec3(this.w, this.w, this.x) } | |
get wwy() { return new Vec3(this.w, this.w, this.y) } | |
get wwz() { return new Vec3(this.w, this.w, this.z) } | |
get www() { return new Vec3(this.w, this.w, this.w) } | |
get xxxw() { return new Vec4(this.x, this.x, this.x, this.w) } | |
get xxyw() { return new Vec4(this.x, this.x, this.y, this.w) } | |
get xxzw() { return new Vec4(this.x, this.x, this.z, this.w) } | |
get xxwx() { return new Vec4(this.x, this.x, this.w, this.x) } | |
get xxwy() { return new Vec4(this.x, this.x, this.w, this.y) } | |
get xxwz() { return new Vec4(this.x, this.x, this.w, this.z) } | |
get xxww() { return new Vec4(this.x, this.x, this.w, this.w) } | |
get xyxw() { return new Vec4(this.x, this.y, this.x, this.w) } | |
get xyyw() { return new Vec4(this.x, this.y, this.y, this.w) } | |
get xyzw() { return new Vec4(this.x, this.y, this.z, this.w) } | |
get xywx() { return new Vec4(this.x, this.y, this.w, this.x) } | |
get xywy() { return new Vec4(this.x, this.y, this.w, this.y) } | |
get xywz() { return new Vec4(this.x, this.y, this.w, this.z) } | |
get xyww() { return new Vec4(this.x, this.y, this.w, this.w) } | |
get xzxw() { return new Vec4(this.x, this.z, this.x, this.w) } | |
get xzyw() { return new Vec4(this.x, this.z, this.y, this.w) } | |
get xzzw() { return new Vec4(this.x, this.z, this.z, this.w) } | |
get xzwx() { return new Vec4(this.x, this.z, this.w, this.x) } | |
get xzwy() { return new Vec4(this.x, this.z, this.w, this.y) } | |
get xzwz() { return new Vec4(this.x, this.z, this.w, this.z) } | |
get xzww() { return new Vec4(this.x, this.z, this.w, this.w) } | |
get xwxx() { return new Vec4(this.x, this.w, this.x, this.x) } | |
get xwxy() { return new Vec4(this.x, this.w, this.x, this.y) } | |
get xwxz() { return new Vec4(this.x, this.w, this.x, this.z) } | |
get xwxw() { return new Vec4(this.x, this.w, this.x, this.w) } | |
get xwyx() { return new Vec4(this.x, this.w, this.y, this.x) } | |
get xwyy() { return new Vec4(this.x, this.w, this.y, this.y) } | |
get xwyz() { return new Vec4(this.x, this.w, this.y, this.z) } | |
get xwyw() { return new Vec4(this.x, this.w, this.y, this.w) } | |
get xwzx() { return new Vec4(this.x, this.w, this.z, this.x) } | |
get xwzy() { return new Vec4(this.x, this.w, this.z, this.y) } | |
get xwzz() { return new Vec4(this.x, this.w, this.z, this.z) } | |
get xwzw() { return new Vec4(this.x, this.w, this.z, this.w) } | |
get xwwx() { return new Vec4(this.x, this.w, this.w, this.x) } | |
get xwwy() { return new Vec4(this.x, this.w, this.w, this.y) } | |
get xwwz() { return new Vec4(this.x, this.w, this.w, this.z) } | |
get xwww() { return new Vec4(this.x, this.w, this.w, this.w) } | |
get yxxw() { return new Vec4(this.y, this.x, this.x, this.w) } | |
get yxyw() { return new Vec4(this.y, this.x, this.y, this.w) } | |
get yxzw() { return new Vec4(this.y, this.x, this.z, this.w) } | |
get yxwx() { return new Vec4(this.y, this.x, this.w, this.x) } | |
get yxwy() { return new Vec4(this.y, this.x, this.w, this.y) } | |
get yxwz() { return new Vec4(this.y, this.x, this.w, this.z) } | |
get yxww() { return new Vec4(this.y, this.x, this.w, this.w) } | |
get yyxw() { return new Vec4(this.y, this.y, this.x, this.w) } | |
get yyyw() { return new Vec4(this.y, this.y, this.y, this.w) } | |
get yyzw() { return new Vec4(this.y, this.y, this.z, this.w) } | |
get yywx() { return new Vec4(this.y, this.y, this.w, this.x) } | |
get yywy() { return new Vec4(this.y, this.y, this.w, this.y) } | |
get yywz() { return new Vec4(this.y, this.y, this.w, this.z) } | |
get yyww() { return new Vec4(this.y, this.y, this.w, this.w) } | |
get yzxw() { return new Vec4(this.y, this.z, this.x, this.w) } | |
get yzyw() { return new Vec4(this.y, this.z, this.y, this.w) } | |
get yzzw() { return new Vec4(this.y, this.z, this.z, this.w) } | |
get yzwx() { return new Vec4(this.y, this.z, this.w, this.x) } | |
get yzwy() { return new Vec4(this.y, this.z, this.w, this.y) } | |
get yzwz() { return new Vec4(this.y, this.z, this.w, this.z) } | |
get yzww() { return new Vec4(this.y, this.z, this.w, this.w) } | |
get ywxx() { return new Vec4(this.y, this.w, this.x, this.x) } | |
get ywxy() { return new Vec4(this.y, this.w, this.x, this.y) } | |
get ywxz() { return new Vec4(this.y, this.w, this.x, this.z) } | |
get ywxw() { return new Vec4(this.y, this.w, this.x, this.w) } | |
get ywyx() { return new Vec4(this.y, this.w, this.y, this.x) } | |
get ywyy() { return new Vec4(this.y, this.w, this.y, this.y) } | |
get ywyz() { return new Vec4(this.y, this.w, this.y, this.z) } | |
get ywyw() { return new Vec4(this.y, this.w, this.y, this.w) } | |
get ywzx() { return new Vec4(this.y, this.w, this.z, this.x) } | |
get ywzy() { return new Vec4(this.y, this.w, this.z, this.y) } | |
get ywzz() { return new Vec4(this.y, this.w, this.z, this.z) } | |
get ywzw() { return new Vec4(this.y, this.w, this.z, this.w) } | |
get ywwx() { return new Vec4(this.y, this.w, this.w, this.x) } | |
get ywwy() { return new Vec4(this.y, this.w, this.w, this.y) } | |
get ywwz() { return new Vec4(this.y, this.w, this.w, this.z) } | |
get ywww() { return new Vec4(this.y, this.w, this.w, this.w) } | |
get zxxw() { return new Vec4(this.z, this.x, this.x, this.w) } | |
get zxyw() { return new Vec4(this.z, this.x, this.y, this.w) } | |
get zxzw() { return new Vec4(this.z, this.x, this.z, this.w) } | |
get zxwx() { return new Vec4(this.z, this.x, this.w, this.x) } | |
get zxwy() { return new Vec4(this.z, this.x, this.w, this.y) } | |
get zxwz() { return new Vec4(this.z, this.x, this.w, this.z) } | |
get zxww() { return new Vec4(this.z, this.x, this.w, this.w) } | |
get zyxw() { return new Vec4(this.z, this.y, this.x, this.w) } | |
get zyyw() { return new Vec4(this.z, this.y, this.y, this.w) } | |
get zyzw() { return new Vec4(this.z, this.y, this.z, this.w) } | |
get zywx() { return new Vec4(this.z, this.y, this.w, this.x) } | |
get zywy() { return new Vec4(this.z, this.y, this.w, this.y) } | |
get zywz() { return new Vec4(this.z, this.y, this.w, this.z) } | |
get zyww() { return new Vec4(this.z, this.y, this.w, this.w) } | |
get zzxw() { return new Vec4(this.z, this.z, this.x, this.w) } | |
get zzyw() { return new Vec4(this.z, this.z, this.y, this.w) } | |
get zzzw() { return new Vec4(this.z, this.z, this.z, this.w) } | |
get zzwx() { return new Vec4(this.z, this.z, this.w, this.x) } | |
get zzwy() { return new Vec4(this.z, this.z, this.w, this.y) } | |
get zzwz() { return new Vec4(this.z, this.z, this.w, this.z) } | |
get zzww() { return new Vec4(this.z, this.z, this.w, this.w) } | |
get zwxx() { return new Vec4(this.z, this.w, this.x, this.x) } | |
get zwxy() { return new Vec4(this.z, this.w, this.x, this.y) } | |
get zwxz() { return new Vec4(this.z, this.w, this.x, this.z) } | |
get zwxw() { return new Vec4(this.z, this.w, this.x, this.w) } | |
get zwyx() { return new Vec4(this.z, this.w, this.y, this.x) } | |
get zwyy() { return new Vec4(this.z, this.w, this.y, this.y) } | |
get zwyz() { return new Vec4(this.z, this.w, this.y, this.z) } | |
get zwyw() { return new Vec4(this.z, this.w, this.y, this.w) } | |
get zwzx() { return new Vec4(this.z, this.w, this.z, this.x) } | |
get zwzy() { return new Vec4(this.z, this.w, this.z, this.y) } | |
get zwzz() { return new Vec4(this.z, this.w, this.z, this.z) } | |
get zwzw() { return new Vec4(this.z, this.w, this.z, this.w) } | |
get zwwx() { return new Vec4(this.z, this.w, this.w, this.x) } | |
get zwwy() { return new Vec4(this.z, this.w, this.w, this.y) } | |
get zwwz() { return new Vec4(this.z, this.w, this.w, this.z) } | |
get zwww() { return new Vec4(this.z, this.w, this.w, this.w) } | |
get wxxx() { return new Vec4(this.w, this.x, this.x, this.x) } | |
get wxxy() { return new Vec4(this.w, this.x, this.x, this.y) } | |
get wxxz() { return new Vec4(this.w, this.x, this.x, this.z) } | |
get wxxw() { return new Vec4(this.w, this.x, this.x, this.w) } | |
get wxyx() { return new Vec4(this.w, this.x, this.y, this.x) } | |
get wxyy() { return new Vec4(this.w, this.x, this.y, this.y) } | |
get wxyz() { return new Vec4(this.w, this.x, this.y, this.z) } | |
get wxyw() { return new Vec4(this.w, this.x, this.y, this.w) } | |
get wxzx() { return new Vec4(this.w, this.x, this.z, this.x) } | |
get wxzy() { return new Vec4(this.w, this.x, this.z, this.y) } | |
get wxzz() { return new Vec4(this.w, this.x, this.z, this.z) } | |
get wxzw() { return new Vec4(this.w, this.x, this.z, this.w) } | |
get wxwx() { return new Vec4(this.w, this.x, this.w, this.x) } | |
get wxwy() { return new Vec4(this.w, this.x, this.w, this.y) } | |
get wxwz() { return new Vec4(this.w, this.x, this.w, this.z) } | |
get wxww() { return new Vec4(this.w, this.x, this.w, this.w) } | |
get wyxx() { return new Vec4(this.w, this.y, this.x, this.x) } | |
get wyxy() { return new Vec4(this.w, this.y, this.x, this.y) } | |
get wyxz() { return new Vec4(this.w, this.y, this.x, this.z) } | |
get wyxw() { return new Vec4(this.w, this.y, this.x, this.w) } | |
get wyyx() { return new Vec4(this.w, this.y, this.y, this.x) } | |
get wyyy() { return new Vec4(this.w, this.y, this.y, this.y) } | |
get wyyz() { return new Vec4(this.w, this.y, this.y, this.z) } | |
get wyyw() { return new Vec4(this.w, this.y, this.y, this.w) } | |
get wyzx() { return new Vec4(this.w, this.y, this.z, this.x) } | |
get wyzy() { return new Vec4(this.w, this.y, this.z, this.y) } | |
get wyzz() { return new Vec4(this.w, this.y, this.z, this.z) } | |
get wyzw() { return new Vec4(this.w, this.y, this.z, this.w) } | |
get wywx() { return new Vec4(this.w, this.y, this.w, this.x) } | |
get wywy() { return new Vec4(this.w, this.y, this.w, this.y) } | |
get wywz() { return new Vec4(this.w, this.y, this.w, this.z) } | |
get wyww() { return new Vec4(this.w, this.y, this.w, this.w) } | |
get wzxx() { return new Vec4(this.w, this.z, this.x, this.x) } | |
get wzxy() { return new Vec4(this.w, this.z, this.x, this.y) } | |
get wzxz() { return new Vec4(this.w, this.z, this.x, this.z) } | |
get wzxw() { return new Vec4(this.w, this.z, this.x, this.w) } | |
get wzyx() { return new Vec4(this.w, this.z, this.y, this.x) } | |
get wzyy() { return new Vec4(this.w, this.z, this.y, this.y) } | |
get wzyz() { return new Vec4(this.w, this.z, this.y, this.z) } | |
get wzyw() { return new Vec4(this.w, this.z, this.y, this.w) } | |
get wzzx() { return new Vec4(this.w, this.z, this.z, this.x) } | |
get wzzy() { return new Vec4(this.w, this.z, this.z, this.y) } | |
get wzzz() { return new Vec4(this.w, this.z, this.z, this.z) } | |
get wzzw() { return new Vec4(this.w, this.z, this.z, this.w) } | |
get wzwx() { return new Vec4(this.w, this.z, this.w, this.x) } | |
get wzwy() { return new Vec4(this.w, this.z, this.w, this.y) } | |
get wzwz() { return new Vec4(this.w, this.z, this.w, this.z) } | |
get wzww() { return new Vec4(this.w, this.z, this.w, this.w) } | |
get wwxx() { return new Vec4(this.w, this.w, this.x, this.x) } | |
get wwxy() { return new Vec4(this.w, this.w, this.x, this.y) } | |
get wwxz() { return new Vec4(this.w, this.w, this.x, this.z) } | |
get wwxw() { return new Vec4(this.w, this.w, this.x, this.w) } | |
get wwyx() { return new Vec4(this.w, this.w, this.y, this.x) } | |
get wwyy() { return new Vec4(this.w, this.w, this.y, this.y) } | |
get wwyz() { return new Vec4(this.w, this.w, this.y, this.z) } | |
get wwyw() { return new Vec4(this.w, this.w, this.y, this.w) } | |
get wwzx() { return new Vec4(this.w, this.w, this.z, this.x) } | |
get wwzy() { return new Vec4(this.w, this.w, this.z, this.y) } | |
get wwzz() { return new Vec4(this.w, this.w, this.z, this.z) } | |
get wwzw() { return new Vec4(this.w, this.w, this.z, this.w) } | |
get wwwx() { return new Vec4(this.w, this.w, this.w, this.x) } | |
get wwwy() { return new Vec4(this.w, this.w, this.w, this.y) } | |
get wwwz() { return new Vec4(this.w, this.w, this.w, this.z) } | |
get wwww() { return new Vec4(this.w, this.w, this.w, this.w) } | |
toString() { return `vec4(${this.x}, ${this.y}, ${this.z}, ${this.w})` } | |
} | |
function vec4(x: number, y: number, z: number, w: number): Vec4 { return new Vec4(x, y, z, w) } |
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❯ du -khd 1 src/swizzle.ts.gz
4.0K src/swizzle.ts.gz