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An Atari 2600 "Hello, World!" program(it indeed prints "HELLO WORLD" vertically, twice)
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; | |
; hello.asm | |
; | |
; A "Hello, World!" which illustrates an Atari 2600 programming | |
; introduction talk (slides at http://slideshare.net/chesterbr). | |
; | |
; This is free software (see license below). Build it with DASM | |
; (http://dasm-dillon.sourceforge.net/), by running: | |
; | |
; dasm hello.asm -ohello.bin -f3 | |
; | |
PROCESSOR 6502 | |
INCLUDE "vcs.h" | |
ORG $F000 ; Start of "cart area" (see Atari memory map) | |
StartFrame: | |
lda #%00000010 ; Vertical sync is signaled by VSYNC's bit 1... | |
sta VSYNC | |
REPEAT 3 ; ...and lasts 3 scanlines | |
sta WSYNC ; (WSYNC write => wait for end of scanline) | |
REPEND | |
lda #0 | |
sta VSYNC ; Signal vertical sync by clearing the bit | |
PreparePlayfield: ; We'll use the first VBLANK scanline for setup | |
lda #$00 ; (could have done it before, just once) | |
sta ENABL ; Turn off ball, missiles and players | |
sta ENAM0 | |
sta ENAM1 | |
sta GRP0 | |
sta GRP1 | |
sta COLUBK ; Background color (black) | |
sta PF0 ; PF0 and PF2 will be "off" (we'll focus on PF1)... | |
sta PF2 | |
lda #$FF ; Playfield collor (yellow-ish) | |
sta COLUPF | |
lda #$00 ; Ensure we will duplicate (and not reflect) PF | |
sta CTRLPF | |
ldx #0 ; X will count visible scanlines, let's reset it | |
REPEAT 37 ; Wait until this (and the other 36) vertical blank | |
sta WSYNC ; scanlines are finished | |
REPEND | |
lda #0 ; Vertical blank is done, we can "turn on" the beam | |
sta VBLANK | |
Scanline: | |
cpx #174 ; "HELLO WORLD" = (11 chars x 8 lines - 1) x 2 scanlines = | |
bcs ScanlineEnd ; 174 (0 to 173). After that, skip drawing code | |
txa ; We want each byte of the hello world phrase on 2 scanlines, | |
lsr ; which means Y (bitmap counter) = X (scanline counter) / 2. | |
tay ; For division by two we use (A-only) right-shift | |
lda Phrase,y ; "Phrase,Y" = mem(Phrase+Y) (Y-th address after Phrase) | |
sta PF1 ; Put the value on PF bits 4-11 (0-3 is PF0, 12-15 is PF2) | |
ScanlineEnd: | |
sta WSYNC ; Wait for scanline end | |
inx ; Increase counter; repeat untill we got all kernel scanlines | |
cpx #191 | |
bne Scanline | |
Overscan: | |
lda #%01000010 ; "turn off" the beam again... | |
sta VBLANK ; | |
REPEAT 30 ; ...for 30 overscan scanlines... | |
sta WSYNC | |
REPEND | |
jmp StartFrame ; ...and start it over! | |
Phrase: | |
.BYTE %00000000 ; H | |
.BYTE %01000010 | |
.BYTE %01111110 | |
.BYTE %01000010 | |
.BYTE %01000010 | |
.BYTE %01000010 | |
.BYTE %00000000 | |
.BYTE %00000000 ; E | |
.BYTE %01111110 | |
.BYTE %01000000 | |
.BYTE %01111100 | |
.BYTE %01000000 | |
.BYTE %01000000 | |
.BYTE %01111110 | |
.BYTE %00000000 | |
.BYTE %00000000 ; L | |
.BYTE %01000000 | |
.BYTE %01000000 | |
.BYTE %01000000 | |
.BYTE %01000000 | |
.BYTE %01000000 | |
.BYTE %01111110 | |
.BYTE %00000000 | |
.BYTE %00000000 ; L | |
.BYTE %01000000 | |
.BYTE %01000000 | |
.BYTE %01000000 | |
.BYTE %01000000 | |
.BYTE %01000000 | |
.BYTE %01111110 | |
.BYTE %00000000 ; O | |
.BYTE %00000000 | |
.BYTE %00111100 | |
.BYTE %01000010 | |
.BYTE %01000010 | |
.BYTE %01000010 | |
.BYTE %01000010 | |
.BYTE %00111100 | |
.BYTE %00000000 | |
.BYTE %00000000 ; white space | |
.BYTE %00000000 | |
.BYTE %00000000 | |
.BYTE %00000000 | |
.BYTE %00000000 | |
.BYTE %00000000 | |
.BYTE %00000000 | |
.BYTE %00000000 | |
.BYTE %00000000 ; W | |
.BYTE %01000010 | |
.BYTE %01000010 | |
.BYTE %01000010 | |
.BYTE %01000010 | |
.BYTE %01011010 | |
.BYTE %00100100 | |
.BYTE %00000000 | |
.BYTE %00000000 ; O | |
.BYTE %00111100 | |
.BYTE %01000010 | |
.BYTE %01000010 | |
.BYTE %01000010 | |
.BYTE %01000010 | |
.BYTE %00111100 | |
.BYTE %00000000 | |
.BYTE %00000000 ; R | |
.BYTE %01111100 | |
.BYTE %01000010 | |
.BYTE %01000010 | |
.BYTE %01111100 | |
.BYTE %01000100 | |
.BYTE %01000010 | |
.BYTE %00000000 | |
.BYTE %00000000 ; L | |
.BYTE %01000000 | |
.BYTE %01000000 | |
.BYTE %01000000 | |
.BYTE %01000000 | |
.BYTE %01000000 | |
.BYTE %01111110 | |
.BYTE %00000000 | |
.BYTE %00000000 ; D | |
.BYTE %01111000 | |
.BYTE %01000100 | |
.BYTE %01000010 | |
.BYTE %01000010 | |
.BYTE %01000100 | |
.BYTE %01111000 | |
.BYTE %00000000 ; Last byte written to PF1 (important, ensures lower tip | |
; of letter "D" won't "bleeed") | |
ORG $FFFA ; Cart config (so 6507 can start it up). | |
; | |
; This address will make DASM build a 4K cart image. | |
; Since the code actually takes < 300 bytes, you can | |
; replace with ORG $F7FA to build a 2K image. Such | |
; carts are wired to mirror their contents, so the | |
; CPU will pick up the config at the same address. | |
; | |
; You can even make it 1K with ORG $F3FA, but I'm | |
; not sure 1K carts were ever manufactured. Stella | |
; plays them fine, but YMMV on Supercharger and | |
; other hardware/emulators. | |
.WORD StartFrame ; NMI | |
.WORD StartFrame ; RESET | |
.WORD StartFrame ; IRQ | |
END | |
; | |
; Copyright 2011-2019 Carlos Duarte do Nascimento (Chester). All rights reserved. | |
; | |
; Redistribution and use in source and binary forms, with or without modification, are | |
; permitted provided that the following conditions are met: | |
; | |
; 1. Redistributions of source code must retain the above copyright notice, this list of | |
; conditions and the following disclaimer. | |
; | |
; 2. Redistributions in binary form must reproduce the above copyright notice, this list | |
; of conditions and the following disclaimer in the documentation and/or other materials | |
; provided with the distribution. | |
; | |
; THIS SOFTWARE IS PROVIDED BY CHESTER ''AS IS'' AND ANY EXPRESS OR IMPLIED | |
; WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND | |
; FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> OR | |
; CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | |
; CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
; SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON | |
; ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | |
; NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF | |
; ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
; | |
; The views and conclusions contained in the software and documentation are those of the | |
; authors and should not be interpreted as representing official policies, either expressed | |
; or implied, of Chester. | |
; | |
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