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August 3, 2018 16:56
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Expose Cards w/ Timeout
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require('babel-core/register'); | |
require('babel-polyfill'); | |
const timeout = (ms) => new Promise((resolve, reject) => { | |
setTimeout(() => reject(new Error(`Timeout exceeded: ${ms}ms`)), ms); | |
}); | |
class Player {} | |
class AsyncAction { | |
constructor() { | |
this.isPending = true; | |
this.isFullfilled = false; | |
this.isRejected = false; | |
this.promise = new Promise((resolve, reject) => { | |
this.resolve = resolve; | |
this.reject = reject; | |
}); | |
this.promise | |
.then(v => { | |
this.isPending = false; | |
this.isFullfilled = true; | |
return v; | |
}) | |
.catch(e => { | |
this.isPending = false; | |
this.isRejected = true; | |
}); | |
} | |
} | |
const players = [0, 1, 2, 3].map(n => { | |
const player = new Player(n); | |
player.asyncAction = new AsyncAction(); | |
player.exposedCards = []; | |
return player; | |
}); | |
const main = async () => { | |
try { | |
const r = await Promise.race([ | |
timeout(2000), | |
Promise.all(players.map(player => player.asyncAction.promise)) | |
]); | |
} catch (e) { | |
console.log('Timedout:'); | |
} finally { | |
for (let i = 0; i < players.length; ++i) { | |
const player = players[i]; | |
const { isPending } = player.asyncAction; | |
const exposedCards = player.exposedCards; | |
console.log(`- player #[${i + 1}]: pending=${isPending}, exposedCards=${JSON.stringify(exposedCards)}`); | |
} | |
} | |
}; | |
setTimeout(() => { | |
// Exposes cards: ['QS'] | |
const player = players[0]; | |
player.exposedCards = ['QS']; | |
player.asyncAction.resolve(player.exposedCards); | |
}, 1000); | |
setTimeout(() => { | |
// Exposes cards: ['AH'] | |
const player = players[1]; | |
player.exposedCards = ['AH']; | |
player.asyncAction.resolve(player.exposedCards); | |
}, 2500); | |
setTimeout(() => { | |
// No candidate cards | |
const player = players[2]; | |
player.exposedCards = []; | |
player.asyncAction.resolve(player.exposedCards); | |
}, 0); | |
setTimeout(() => { | |
// Refuses to expose cards: ['TC'] | |
const player = players[3]; | |
player.exposedCards = []; | |
player.asyncAction.resolve(player.exposedCards); | |
}, 1300); | |
main(); |
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