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HTML5 Dynamic generate thumbnail
<div style="border: solid 1px #ccc; padding: 10px; text-align: center;">
<video id="video" width="320" controls="true">
<source src="http://html5doctor.com/demos/video-canvas-magic/video.webm"><!-- FireFox 3.5 -->
<source src="movie.mp4"><!-- WebKit -->
Your browser does not support HTML5 video tag. Please download FireFox 3.5 or higher.
</video><br/>
<button onclick="shoot()" style="width: 64px;border: solid 2px #ccc;">Capture</button><br/>
<div id="output" style="display: inline-block; top: 4px; position: relative ;border: dotted 1px #ccc; padding: 2px;"></div>
</div>
var videoId = 'video';
var scaleFactor = 0.25;
var snapshots = [];
/**
* Captures a image frame from the provided video element.
*
* @param {Video} video HTML5 video element from where the image frame will be captured.
* @param {Number} scaleFactor Factor to scale the canvas element that will be return. This is an optional parameter.
*
* @return {Canvas}
*/
function capture(video, scaleFactor) {
if(scaleFactor == null){
scaleFactor = 1;
}
var w = video.videoWidth * scaleFactor;
var h = video.videoHeight * scaleFactor;
var canvas = document.createElement('canvas');
canvas.width = w;
canvas.height = h;
var ctx = canvas.getContext('2d');
ctx.drawImage(video, 0, 0, w, h);
return canvas;
}
/**
* Invokes the <code>capture</code> function and attaches the canvas element to the DOM.
*/
function shoot(){
var video = document.getElementById(videoId);
var output = document.getElementById('output');
var canvas = capture(video, scaleFactor);
canvas.onclick = function(){
window.open(this.toDataURL());
};
snapshots.unshift(canvas);
output.innerHTML = '';
for(var i=0; i<4; i++){
output.appendChild(snapshots[i]);
}
}
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