Created
July 28, 2013 04:48
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F# WPF HLSL Shader
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// http://blogs.msdn.com/b/hiroyuk/archive/2010/09/28/10068491.aspx | |
open System | |
open System.Windows | |
open System.Windows.Controls | |
open System.Windows.Media.Imaging | |
open System.Windows.Media.Effects | |
type MyEffect() as this = | |
inherit ShaderEffect() | |
let InputProperty = | |
ShaderEffect.RegisterPixelShaderSamplerProperty("Input", typedefof<MyEffect>, 0) | |
let ps = new PixelShader() | |
do ps.UriSource <- new Uri("..\\..\\Gray.ps", UriKind.Relative) | |
this.PixelShader <- ps | |
this.UpdateShaderValue(InputProperty) | |
// dependency property? | |
member this.Input | |
with get () = this.GetValue(InputProperty) | |
and set value = this.SetValue(InputProperty, value) | |
let w = new Window(Title = "title", Width = 300., Height = 300.) | |
w.Loaded.Add(fun _ -> | |
let b = new Button(Content = "button", Width = 110., Height = 23.) | |
b.Click.Add(fun _ -> MessageBox.Show("hello") |> ignore) | |
w.Content <- b | |
let img = new Image() | |
img.Source <- new BitmapImage(new Uri(@"..\..\image.png", UriKind.Relative)) | |
img.Effect <- new MyEffect() | |
w.Content <- img | |
() | |
) | |
[<EntryPoint>][<STAThread>] | |
let main _ = (Application()).Run w |
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