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November 13, 2012 06:54
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SecondEnemy
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| import java.awt.Point; | |
| import java.util.Queue; | |
| import java.util.ArrayList; | |
| import java.util.LinkedList; | |
| /** | |
| * In order to help learn course concepts, I worked on this homework with Chris Lewis, | |
| * discussed homework topics and issues with Chris Lewis | |
| * | |
| * A class to represent the second enemy | |
| * | |
| * @author Chintan Parikh | |
| * @version 1 | |
| */ | |
| public class SecondEnemy extends Creature | |
| { | |
| private static final String image_path = "images/monster2.png"; | |
| private Point playerPosition; | |
| private ArrayList<Point> queue = new ArrayList<Point>(); | |
| private ArrayList<Point> visited = new ArrayList<Point>(); | |
| /** | |
| * The constructor function to create a new FirstEnemy | |
| * | |
| * @param dungeon The dungeon instance | |
| * @param x The x-value of the position of the enemy | |
| * @param y The y-value of the position of the enemy | |
| */ | |
| public SecondEnemy(Dungeon dungeon, int x, int y) | |
| { | |
| super("Monster 2", dungeon, image_path, x, y, 5, 80); | |
| } | |
| /** | |
| * The update method that's called every turn | |
| */ | |
| public void update() | |
| { | |
| if (queue.isEmpty() && position != playerPosition) | |
| { | |
| playerMove(); | |
| } | |
| Tile newTile = dungeon.getTile(queue.get(0)); | |
| queue.remove(0); | |
| boolean nextTile = false; | |
| if (Tile.canStepOn(newTile)) | |
| { | |
| dungeon.getTile(position).setOccupant(null); | |
| newTile.setOccupant(this); | |
| this.setPosition(newTile.getPosition()); | |
| } | |
| else if (newTile.getOccupant() instanceof Player) | |
| { | |
| this.attack(newTile.getOccupant()); | |
| } | |
| checkForDeath(); | |
| } | |
| /** | |
| * Called every time the player moves | |
| */ | |
| public void playerMove() | |
| { | |
| playerPosition = dungeon.getPlayer().getPosition(); | |
| generatePath(this.position); | |
| checkForDeath(); | |
| } | |
| /** | |
| * Checks for death | |
| */ | |
| public void checkForDeath() | |
| { | |
| if (health <= 0) | |
| { | |
| dungeon.killCreature(1); | |
| } | |
| } | |
| protected Point findNextTile(Point position) | |
| { | |
| Point next = null; | |
| if (playerPosition.x > position.x && !visited.contains(new Point(position.x + 1, position.y)) && Tile.canStepOn(dungeon.getTile(new Point(position.x + 1, position.y)))) | |
| { | |
| next = new Point(position.x + 1, position.y); | |
| visited.add(next); | |
| } | |
| else if (playerPosition.x < position.x && !visited.contains(new Point(position.x - 1, position.y)) && Tile.canStepOn(dungeon.getTile(new Point(position.x - 1, position.y)))) | |
| { | |
| next = new Point(position.x - 1, position.y); | |
| visited.add(next); | |
| } | |
| else if (playerPosition.y > position.y && !visited.contains(new Point(position.x, position.y + 1)) && Tile.canStepOn(dungeon.getTile(new Point(position.x, position.y + 1)))) | |
| { | |
| next = new Point(position.x, position.y + 1); | |
| visited.add(next); | |
| } | |
| else if (playerPosition.y < position.y && !visited.contains(new Point(position.x, position.y - 1)) && Tile.canStepOn(dungeon.getTile(new Point(position.x, position.y - 1)))) | |
| { | |
| next = new Point(position.x, position.y - 1); | |
| visited.add(next); | |
| } | |
| else if (!visited.contains(new Point(position.x + 1, position.y)) && Tile.canStepOn(dungeon.getTile(new Point(position.x + 1, position.y)))) | |
| { | |
| next = new Point(position.x + 1, position.y); | |
| visited.add(next); | |
| } | |
| else if (!visited.contains(new Point(position.x - 1, position.y)) && Tile.canStepOn(dungeon.getTile(new Point(position.x - 1, position.y)))) | |
| { | |
| next = new Point(position.x - 1, position.y); | |
| visited.add(next); | |
| } | |
| else if (!visited.contains(new Point(position.x, position.y + 1)) && Tile.canStepOn(dungeon.getTile(new Point(position.x, position.y + 1)))) | |
| { | |
| next = new Point(position.x, position.y + 1); | |
| visited.add(next); | |
| } | |
| else if (!visited.contains(new Point(position.x, position.y - 1)) && Tile.canStepOn(dungeon.getTile(new Point(position.x, position.y- 1)))) | |
| { | |
| next = new Point(position.x, position.y - 1); | |
| visited.add(next); | |
| } | |
| else | |
| { | |
| next = null; | |
| } | |
| return next; | |
| } | |
| } |
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