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import static org.junit.Assert.*;
import org.junit.Test;
import org.junit.Before;
import org.junit.Ignore;
import java.util.ArrayList;
public class LinkedListTest {
@chintanparikh
chintanparikh / 10.c
Created November 28, 2012 22:24
removeNode
void removeNode(struct node** headRef, struct node* del)
{
if (del == NULL || *headRef == NULL)
{
return;
}
if (*headRef == del)
{
*headRef = del->next;
@chintanparikh
chintanparikh / SecondEnemy.java
Created November 13, 2012 06:54
SecondEnemy
import java.awt.Point;
import java.util.Queue;
import java.util.ArrayList;
import java.util.LinkedList;
/**
* In order to help learn course concepts, I worked on this homework with Chris Lewis,
* discussed homework topics and issues with Chris Lewis
*
* A class to represent the second enemy
*
@chintanparikh
chintanparikh / SecondEnemy.java
Created November 13, 2012 06:43
generatePath
protected void generatePath(Point position)
{
if (position == playerPosition)
{
queue.add(playerPosition);
}
else
{
Point next = findNextTile(position);
if (next != null)
import java.awt.event.KeyEvent;
import java.util.Random;
import java.awt.Point;
import javax.swing.JOptionPane;
import java.util.Timer;
import java.util.TimerTask;
/**
* In order to help learn course concepts, I worked on this homework with Chris Lewis,
* discussed homework topics and issues with Chris Lewis
@chintanparikh
chintanparikh / Dungeon.java
Created November 13, 2012 04:52
Dungeon.java
import java.awt.event.KeyEvent;
import java.util.Random;
import java.awt.Point;
import javax.swing.JOptionPane;
import java.util.Timer;
import java.util.TimerTask;
/**
* In order to help learn course concepts, I worked on this homework with Chris Lewis,
* discussed homework topics and issues with Chris Lewis
import java.awt.event.*;
import javax.swing.*;
import java.awt.Graphics;
public class DisplayPanel extends JPanel
{
private Tile[][] tiles;
private Creature[] creatures;
private Dungeon dungeon;
private Player player;
import java.awt.event.*;
import javax.swing.*;
import java.awt.Graphics;
public class DisplayPanel extends JPanel
{
private Tile[][] tiles;
private Creature[] creatures;
private Dungeon dungeon;
private Player player;
@chintanparikh
chintanparikh / DisplayPanel.java
Created November 13, 2012 00:57
DisplayPanel.java
import java.awt.event.*;
import javax.swing.*;
import java.awt.Graphics;
public class DisplayPanel extends JPanel
{
private Tile[][] tiles;
private Creature[] creatures;
private Dungeon dungeon;
private Player player;
char* reverseString(char* string)
{
int i, j;
char reversed[sizeof(string)];
j = strlen(string);
for (i = strlen(string); i >= 0; i--)
{
reversed[j - i] = string[i];
}