Created
July 19, 2018 03:23
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tool | |
extends Node | |
export(bool) var reset = false setget onReset | |
export(String, FILE, "*png") var tilesheet | |
export(int) var tilesize | |
func onReset(isTriggered): | |
if (isTriggered): | |
var sheet = load(tilesheet) | |
reset = false | |
var cols = sheet.get_width() / tilesize | |
var rows = sheet.get_height() / tilesize | |
print(cols) | |
print(rows) | |
for i in range(cols * rows): | |
var x = (i % cols) * tilesize | |
var y = (i / cols) * tilesize | |
var tile = Sprite.new() | |
add_child(tile) | |
tile.set_owner(self) | |
tile.set_name(str(i)) | |
tile.set_texture(sheet) | |
tile.set_region(true) | |
tile.set_region_rect(Rect2(x, y, tilesize, tilesize)) | |
tile.position = Vector2(x + tilesize / 2, y + tilesize / 2) |
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