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In the next version of iPulse, I'd like to show GPU statistics. Unfortunately, the format | |
for these statistics is vendor specfic (see the "Performance Statistics" dictionary below.) | |
In order to cover as many devices as possible, I'd like you to run the following commands | |
from your Terminal: | |
$ sysctl hw.model | |
$ ioreg -r -d 1 -w 0 -c "IOAccelerator" | |
You can help me read the results by putting them in a code block (triple backticks). | |
I'll add a few of my Macs to get this list started. Thanks for your help! |
Were you ever able to calculate GPU processor usage % for GPU drivers that don't have the properties 'Device Utilization %' or 'GPU Core Utilization'?
Here is the code I landed on:
NSNumber *gpuUtilization = nil;
if (performanceProperties[@"Device Utilization %"]) {
// chockenberry
// iMac15,1 - AMDRadeonX4000
// alanhussey
// MacBookPro11,3 - GeForce
// MacBookPro11,3 - AppleIntelHD5000Graphics
// poreed
// MacBookPro8,2 - AMDRadeonX3000
// tkrajacic
// MacBookPro10,1 - GeForce
// MacBookPro10,1 - AppleIntelHD4000Graphics
// therayjay
// Macmini6,2 - AppleIntelHD4000Graphics
// hotchkiss
// MacbookPro11,5 - AMDRadeonX4000
// MacbookPro11,5 - AppleIntelHD5000Graphics
// owlboy
// iMac12,2 - AMDRadeonX3000
// bmike
// MacBook8,1 - AppleIntelBDWGraphics
// chrisbulow
// MacBookPro11,1 - AppleIntelHD5000Graphics
// eportlance
// iMac12,2 - AMDRadeonX3000
// bmike
// Macmini6,2 - AppleIntelHD4000Graphics
// bmike
// MacPro6,1 - AMDRadeonX4000
// MacPro6,1 - AMDRadeonX4000
// eportlance
// MacBookPro12,1 - AppleIntelBDWGraphics
// msealand
// iMac13,2 - GeForce
// samsonjs
// iMac15,1 - AMDRadeonX4000
// iMac15,1 - AppleIntelHD5000Graphics
// bmike
// MacBookPro10,2
// JackoPlane
// iMac13,2 - AppleIntelHD4000Graphics
gpuUtilization = performanceProperties[@"Device Utilization %"];
}
else if (performanceProperties[@"GPU Core Utilization"]) {
// chockenberry
// MacPro4,1 - GeForceTesla
// MacPro4,1 - GeForceTesla
// alanhussey
// MacBookPro11,3 (value = 120000000)
// thejayray
// Macmini4,1 - GeForceTesla
// samsonjs
// MacBookPro6,2 - GeForceTesla
// ender3
// Macmini3,1 - GeForce
// bmike
// iMac13,2 - GeForce
// msealand
// iMac13,2 - GeForce (value = 0)
// JackoPLane
// iMac13,2 - GeForce (value = 60000000)
gpuUtilization = performanceProperties[@"GPU Core Utilization"];
}
else {
// no GPU statistics
// IntelHD3000
// chockenberry
// MacBookAir4,2 - AppleIntelHD3000Graphics
// poreed
// MacBookPro8,2 - AppleIntelHD3000Graphics
// tobiasmboelz
// iMac11,1 - ATIRadeonX2000
// owlboy
// iMac12,2 - AppleIntelHD3000Graphics
// commandtab
// MacBookPro11,2 - AppleIntelHD5000Graphics (???)
// owlboy
// Macmini5,1 - AppleIntelHD3000Graphics
// eportelance
// iMac12,2 - AppleIntelHD3000Graphics
// bmike
// Macmini5,3 - AppleIntelHD3000Graphics
// samsonjs
// MacBook1,1 - AppleIntelGMA950
// bmike
// iMac13,2 - AppleIntelHD4000Graphics
}
if (gpuUtilization) {
long rawGpuUtilization = gpuUtilization.longValue;
if (rawGpuUtilization > 100) {
rawGpuUtilization = rawGpuUtilization / 10000000; // scale down "GPU Core Utilization"
}
...
Thank you so much!
This is almost exactly what I've landed on as well. Turns out some newer GPU drivers also have a property called "GPU Activity(%)" which is pretty much the same as "Device Utilization %".
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hw.model: MacBookPro11,1