Created
February 9, 2022 23:52
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// Copyright Epic Games, Inc. All Rights Reserved. | |
#include "HttpTestGameMode.h" | |
#include "HttpTestCharacter.h" | |
#include "Json.h" | |
#include "UObject/ConstructorHelpers.h" | |
AHttpTestGameMode::AHttpTestGameMode() | |
{ | |
// set default pawn class to our Blueprinted character | |
static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPersonCPP/Blueprints/ThirdPersonCharacter")); | |
if (PlayerPawnBPClass.Class != NULL) | |
{ | |
DefaultPawnClass = PlayerPawnBPClass.Class; | |
} | |
} | |
void AHttpTestGameMode::StartPlay() | |
{ | |
Super::StartPlay(); | |
FHttpRequestRef Request = FHttpModule::Get().CreateRequest(); | |
/*Request->OnProcessRequestComplete().BindUObject(this, &AHttpTestGameMode::OnResponseReceived); | |
Request->SetURL("https://jsonplaceholder.typicode.com/posts/1"); | |
Request->SetVerb("GET"); | |
Request->ProcessRequest();*/ | |
TSharedRef<FJsonObject> RequestObj = MakeShared<FJsonObject>(); | |
RequestObj->SetStringField("title", "foo"); | |
FString RequestBody; | |
TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&RequestBody); | |
FJsonSerializer::Serialize(RequestObj, Writer); | |
Request->OnProcessRequestComplete().BindUObject(this, &AHttpTestGameMode::OnResponseReceived); | |
Request->SetURL("https://jsonplaceholder.typicode.com/posts"); | |
Request->SetVerb("POST"); | |
Request->SetHeader("Content-Type", "application/json"); | |
Request->SetContentAsString(RequestBody); | |
Request->ProcessRequest(); | |
} | |
void AHttpTestGameMode::OnResponseReceived(FHttpRequestPtr Request, FHttpResponsePtr Response, bool bConnectedSuccessfully) | |
{ | |
TSharedPtr<FJsonObject> ResponseObj; | |
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(Response->GetContentAsString()); | |
FJsonSerializer::Deserialize(Reader, ResponseObj); | |
UE_LOG(LogTemp, Display, TEXT("Response %s"), *Response->GetContentAsString()); | |
UE_LOG(LogTemp, Display, TEXT("Title: %s"), *ResponseObj->GetStringField("title")); | |
} |
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