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@HavenRemix
HavenRemix / WebsocketExample.cpp
Last active March 17, 2024 03:56
Shows a basic example of how to use websockets in UE4 probably UE5
#include "Interfaces/IHttpResponse.h"
#include "HttpModule.h"
#include "Interfaces/IHttpRequest.h"
#include "Runtime/Online/HTTP/Public/Http.h"
#include "IWebSocket.h"
#include "IWebSocketsManager.h"
#include "WebSocketsModule.h"
@simonexmachina
simonexmachina / .gitignore
Last active October 24, 2019 05:44
Example .gitignore file for iOS projects
## Build generated
build/
DerivedData
build.xcarchive
## Various settings
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
@drewsberry
drewsberry / UE4-build.bat
Last active October 31, 2024 17:01
UE4 Windows command line building
:: Build client
RunUAT BuildCookRun -project="full_path.uproject"^
-noP4 -platform=Win64^
-clientconfig=Development -serverconfig=Development^
-cook -allmaps -build -stage^
-pak -archive -archivedirectory="Output Directory"
:: Cook client
RunUAT BuildCookRun -project="full_project_path_and_project_name".uproject^
-noP4 -platform=Win64^