Created
October 31, 2012 21:42
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Autoplay audio on the ipad or iphone using webkitaudiocontext instead of audio tag
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AudioSFX = function( _p, _autoplay ) { | |
var self = this; | |
var parent = _p; | |
this.sounds = new Array(); | |
this.context = new webkitAudioContext(); | |
this.autoplay = _autoplay; | |
this.play = function( sound ) { | |
var source = self.context.createBufferSource(); | |
source.buffer = self.sounds[sound]; | |
source.connect( self.context.destination ); | |
source.noteOn( 0 ); | |
} | |
this.load = function() { | |
var request = new XMLHttpRequest(); | |
request.addEventListener( 'load', function(e) { | |
self.context.decodeAudioData( request.response, function(decoded_data) { | |
self.sounds[0] = decoded_data; | |
if( self.autoplay ) { | |
self.play(0); | |
} | |
}, function(e){ | |
console.log("error"); | |
}); | |
}, false); | |
request.open( 'GET', 'wav/sfx.wav', true ); | |
request.responseType = "arraybuffer"; | |
request.send(); | |
} | |
self.load(); | |
} | |
var sfx = new AudioSFX( this, true ); // true for autoplay |
really? they might have updated safari, but this was working in production. do you have a sample project?
it seems to be didn't work
i had tested it
test it in on ios 6 safari
http://sugarcane-mall.com/x/test.html
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doesn't seem to work