Created
November 26, 2012 20:04
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class Location { | |
//float x, y, z; | |
PVector v; | |
float aa, ab, va, vb; | |
float r; | |
int c = 0; | |
boolean alive = true; | |
Location (float myX, float myY, float myZ, float aA, float aB, int index) { | |
v = new PVector( myX, myY, myZ ); | |
// x = myX; | |
// y = myY; | |
// z = myZ; | |
aa = aA; | |
ab = aB; | |
va = random(-.016, .016); | |
vb = random(-.016, .016); | |
r = random(1.3,2); | |
} | |
void update() { | |
ab += vb; | |
v.y = radius*sin(aa)*sin(ab); | |
v.x = radius*sin(aa)*cos(ab); | |
v.z = radius*cos(aa); | |
} | |
void getLocation() { | |
return; | |
} | |
void test( int mx, int my ) { | |
if( alive ) { | |
if( mx >= screenX(v.x,v.y,v.z)-(r*4) && mx <= screenX(v.x,v.y,v.z)+(r*4) ) { | |
if( my >= screenY(v.x,v.y,v.z)-(r*4) && my <= screenY(v.x,v.y,v.z)+(r*4) ) { | |
if( screenZ(v.x,v.y,v.z) < .77 ) { | |
alive = false; | |
c = 255; | |
} | |
} | |
} | |
} | |
} | |
} |
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