Created
January 31, 2013 05:18
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This is one way to animate the filling of a circle in objective-c, does anyone know the right way?
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// | |
// FillCircle.m | |
// cramera | |
// | |
// Created by Chris Allick on 1/30/13. | |
// Copyright (c) 2013 Chris Allick. All rights reserved. | |
// | |
#import "FillCircle.h" | |
#define RAD2DEG(radians) ((radians) * (180.0 / M_PI)) | |
#define DEG2RAD(angle) ((angle) / 180.0 * M_PI) | |
@implementation FillCircle { | |
float angle; | |
} | |
@synthesize checkImageView, checkImage; | |
- (id)initWithFrame:(CGRect)frame | |
{ | |
self = [super initWithFrame:frame]; | |
if (self) { | |
angle = 0.0; | |
checkImage = [UIImage imageNamed:@"close.png"]; | |
checkImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, self.frame.size.width, self.frame.size.height)]; | |
[checkImageView setImage:checkImage]; | |
[NSTimer scheduledTimerWithTimeInterval:.01 | |
target:self | |
selector:@selector(tick:) | |
userInfo:nil | |
repeats:YES]; | |
} | |
return self; | |
} | |
- (void) tick:(NSTimer *) timer { | |
if( angle < 1.0 ) { | |
[self setNeedsDisplay]; | |
angle += .03; | |
} | |
} | |
// Only override drawRect: if you perform custom drawing. | |
// An empty implementation adversely affects performance during animation. | |
- (void)drawRect:(CGRect)rect { | |
CGContextRef context = UIGraphicsGetCurrentContext(); | |
CGContextClearRect(context, rect); | |
CGContextBeginPath(context); | |
CGContextSetFillColorWithColor(context, [UIColor whiteColor].CGColor); | |
CGContextMoveToPoint(context, rect.size.width/2,rect.size.height/2); | |
CGContextAddArc(context, rect.size.width/2,rect.size.height/2, rect.size.width/2, DEG2RAD(0), DEG2RAD(360*angle), 0); | |
CGContextClosePath(context); | |
CGContextFillPath(context); | |
} | |
@end |
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