Created
February 23, 2022 15:31
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#const width=10. | |
#const height=10. | |
#const min_solve_length = 33. | |
dim(1..width). | |
tile_type(water;floor;gem;tree;player). | |
1 {at(X,Y,T) : tile_type(T)} 1 | |
:- dim(X), dim(Y). | |
start(1,1). | |
finish(width,height). | |
% The player has to start at the start tile | |
:- start(X, Y), not at(X,Y,player). | |
% There can only be one tile with the player at it | |
1 {at(X,Y,player) : dim(X), dim(Y)} 1. | |
step(0,-1; 0,1; 1,0; -1,0). | |
passable_tile(floor). | |
passable_tile(gem). | |
passable_tile(player). | |
passable(X,Y) :- at(X,Y,T), passable_tile(T). | |
reachable(X,Y) :- start(X,Y), at(X,Y,T), passable_tile(T). | |
reachable(NX, NY) :- | |
reachable(X,Y), | |
step(DX, DY), | |
NX = X + DX, | |
NY = Y + DY, | |
at(NX,NY,floor). | |
solvable :- finish(X,Y), reachable(X,Y). | |
:- not solvable. | |
%% Adding minimum solve length | |
reachable_in(X, Y, 0) :- start(X,Y), at(X,Y,floor). | |
reachable_in(NX, NY, T+1) :- | |
reachable_in(X, Y, T), | |
T < min_solve_length, | |
step(DX,DY), | |
NX = X + DX, | |
NY = Y + DY, | |
at(NX, NY, floor). | |
finish_in(T) :- finish(X,Y), reachable_in(X, Y, T). | |
speedrun :- finish_in(T), T < min_solve_length. | |
:- speedrun. | |
#show at/3. | |
% #show finish_in/1. | |
4 {at(X,Y,gem) : dim(X), dim(Y)}. |
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