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// | |
// ContentView.swift | |
// DeleteMe | |
// | |
// Created by Chris Eidhof on 02.02.21. | |
// | |
import SwiftUI | |
/* | |
To calculate a flow layout, we need the sizes of the collection's elements. The "easiest" way to do this seems to be using preference keys: these are values that a child view can set and that get propagated up in the view hierarchy. | |
A preference key consists of two parts: a type for the data (this needs to be equatable) and a type for the key itself. | |
*/ | |
struct MyPreferenceKeyData: Equatable { | |
var size: CGSize | |
var id: AnyHashable | |
} | |
struct MyPreferenceKey: PreferenceKey { | |
typealias Value = [MyPreferenceKeyData] | |
static var defaultValue: [MyPreferenceKeyData] = [] | |
static func reduce(value: inout [MyPreferenceKeyData], nextValue: () -> [MyPreferenceKeyData]) { | |
value.append(contentsOf: nextValue()) | |
} | |
} | |
// Next up, we create a wrapper view which renders it's content view, but also propagates its size up the view hierarchy using the preference key. | |
struct PropagatesSize<ID: Hashable, V: View>: View { | |
var id: ID | |
var content: V | |
var body: some View { | |
content.fixedSize().background(GeometryReader { proxy in | |
Color.clear.preference(key: MyPreferenceKey.self, value: [MyPreferenceKeyData(size: proxy.size, id: AnyHashable(self.id))]) | |
}) | |
} | |
} | |
// This is a flow layout directly taken from the Swift Talk episode on flow layouts (even though it's written for UIKit, we can reuse it without modification). | |
struct FlowLayout { | |
let spacing: UIOffset | |
let containerSize: CGSize | |
init(containerSize: CGSize, spacing: UIOffset = UIOffset(horizontal: 10, vertical: 10)) { | |
self.spacing = spacing | |
self.containerSize = containerSize | |
self.width = containerSize.width | |
} | |
var currentX = 0 as CGFloat | |
var currentY = 0 as CGFloat | |
var lineHeight = 0 as CGFloat | |
var width: CGFloat | |
mutating func add(element size: CGSize) -> CGRect { | |
if currentX + size.width > containerSize.width { | |
currentX = 0 | |
width = max(width, size.width) | |
currentY += lineHeight + spacing.vertical | |
lineHeight = 0 | |
} | |
defer { | |
lineHeight = max(lineHeight, size.height) | |
currentX += size.width + spacing.horizontal | |
} | |
return CGRect(origin: CGPoint(x: currentX, y: currentY), size: size) | |
} | |
var size: CGSize { | |
return CGSize(width: width, height: currentY + lineHeight) | |
} | |
} | |
/* | |
Finally, here's the collection view. It works as following: | |
It contains a collection of `Data` and a way to construct `Content` from an element of `Data`. | |
For each value of `Data`, it wraps the element in a `PropagatesSize` container, and then collects all those sizes to construct the layout. | |
*/ | |
struct OverallHeightPreference: PreferenceKey { | |
static var defaultValue: CGFloat = 10 | |
static func reduce(value: inout CGFloat, nextValue: () -> CGFloat) { | |
value = nextValue() | |
} | |
} | |
struct CollectionView<Data, Content>: View where Data: RandomAccessCollection, Data.Element: Identifiable, Content: View { | |
var data: Data | |
@State private var sizes: [MyPreferenceKeyData] = [] | |
var content: (Data.Element) -> Content | |
@State private var height: CGFloat = 10 | |
func layout(size: CGSize) -> (items: [AnyHashable:CGSize], size: CGSize) { | |
var f = FlowLayout(containerSize: size) | |
var result: [AnyHashable:CGSize] = [:] | |
for s in sizes { | |
let rect = f.add(element: s.size) | |
result[s.id] = CGSize(width: rect.origin.x, height: rect.origin.y) | |
} | |
return (result, f.size) | |
} | |
func withLayout(_ laidout: (items: [AnyHashable:CGSize], size: CGSize)) -> some View { | |
return ZStack(alignment: .topLeading) { | |
ForEach(self.data) { el in | |
PropagatesSize(id: el.id, content: self.content(el)) | |
.offset(laidout.items[AnyHashable(el.id)] ?? .zero) | |
} | |
.preference(key: OverallHeightPreference.self, value: laidout.size.height) | |
} | |
.onPreferenceChange(MyPreferenceKey.self, perform: { | |
self.sizes = $0 | |
}) | |
.onPreferenceChange(OverallHeightPreference.self, perform: { value in | |
self.height = value | |
}) | |
} | |
var body: some View { | |
return GeometryReader { proxy in | |
self.withLayout(self.layout(size: proxy.size)) | |
}.frame(height: height) | |
} | |
} | |
// Just a temporary hack to make things work | |
extension Int: Identifiable { | |
public var id: Int { | |
return self | |
} | |
} | |
struct ContentView: View { | |
let items: [String] = (1..<10).map { num in | |
"Element \(num)" + String(repeating: "x", count: Int.random(in: 0..<5)) | |
} | |
@State var width: CGFloat = 100 | |
var pill: some View { RoundedRectangle(cornerRadius: 5).fill(Color.gray) } | |
var scrollViewExample: some View { | |
ScrollView(.vertical) { | |
VStack { | |
sample.background(Color.red) | |
sample.background(Color.green) | |
} | |
} | |
} | |
var sample: some View { | |
return CollectionView(data: Array(0..<self.items.count), content: { el in | |
Text(self.items[el]) | |
.padding(10) | |
.background(pill) | |
}).padding(10) | |
} | |
var simpleExample: some View { | |
GeometryReader { proxy in | |
VStack { | |
HStack { | |
Rectangle().fill(Color.red).frame(width: self.width) | |
Spacer().frame(width: 20) | |
sample | |
} | |
Slider(value: self.$width.animation(), in: 0...proxy.size.width) | |
} | |
} | |
} | |
var body: some View { | |
// simpleExample | |
scrollViewExample | |
} | |
} | |
struct ContentView_Previews: PreviewProvider { | |
static var previews: some View { | |
ContentView() | |
} | |
} |
Hi @andrewjmeier.
The issue is that the outermost view of the CollectionView is a GeometryReader. This blindly accepts the proposed width and height. A scroll view proposes a nil width and height for each axis it can scroll. The GeometryReader then becomes the default size (10x10).
When you explicitly set the .vertical axis on the ScrollView, the GR will receive the correct width, but still become 10 points high. But, given the correct width, we can calculate the height. We then can propagate this height up and add a frame around the GR with the explicit height.
I've update the sample code and fixed some other minor things as well. Let me know if you have further questions.
The actual flow layout can be accomplished much more simply. See an alternative approach.
Hi @chriseidhof this is really cool! I noticed that if you put two CollectionViews together inside of a ScrollView they overlap. Do you have any advice?