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Trees
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// | |
// Diagrams.swift | |
// DiagramsSample | |
// | |
// Created by Chris Eidhof on 16.12.19. | |
// Copyright © 2019 objc.io. All rights reserved. | |
// | |
import SwiftUI | |
/// A simple Tree datastructure that holds nodes with `A` as the value. | |
struct Tree<A> { | |
var value: A | |
var children: [Tree<A>] = [] | |
init(_ value: A, children: [Tree<A>] = []) { | |
self.value = value | |
self.children = children | |
} | |
} | |
extension Tree { | |
func map<B>(_ transform: (A) -> B) -> Tree<B> { | |
return Tree<B>(transform(value), children: children.map({ $0.map(transform) })) | |
} | |
} | |
class Unique<A>: Identifiable { | |
let value: A | |
init(_ value: A) { self.value = value } | |
} | |
struct CollectDict<Key: Hashable, Value>: PreferenceKey { | |
static var defaultValue: [Key:Value] { [:] } | |
static func reduce(value: inout [Key:Value], nextValue: () -> [Key:Value]) { | |
value.merge(nextValue(), uniquingKeysWith: { $1 }) | |
} | |
} | |
/// This is needed to use `CGPoint` as animatable data | |
extension CGPoint: VectorArithmetic { | |
public static func -= (lhs: inout CGPoint, rhs: CGPoint) { | |
lhs = lhs - rhs | |
} | |
public static func - (lhs: CGPoint, rhs: CGPoint) -> CGPoint { | |
return CGPoint(x: lhs.x - rhs.x, y: lhs.y - rhs.y) | |
} | |
public static func += (lhs: inout CGPoint, rhs: CGPoint) { | |
lhs = lhs + rhs | |
} | |
public mutating func scale(by rhs: Double) { | |
x *= CGFloat(rhs) | |
y *= CGFloat(rhs) | |
} | |
public static func + (lhs: CGPoint, rhs: CGPoint) -> CGPoint { | |
return CGPoint(x: lhs.x + rhs.x, y: lhs.y + rhs.y) | |
} | |
public var magnitudeSquared: Double { return Double(x*x + y*y) } | |
} | |
/// Draws an edge from `from` to `to` | |
struct Line: Shape { | |
var from: CGPoint | |
var to: CGPoint | |
var animatableData: AnimatablePair<CGPoint, CGPoint> { | |
get { AnimatablePair(from, to) } | |
set { | |
from = newValue.first | |
to = newValue.second | |
} | |
} | |
func path(in rect: CGRect) -> Path { | |
Path { p in | |
p.move(to: self.from) | |
p.addLine(to: self.to) | |
} | |
} | |
} | |
/// A simple Diagram. It's not very performant yet, but works great for smallish trees. | |
struct Diagram<A: Identifiable, V: View>: View { | |
let tree: Tree<A> | |
let node: (A) -> V | |
typealias Key = CollectDict<A.ID, Anchor<CGPoint>> | |
var body: some View { | |
VStack(alignment: .center) { | |
node(tree.value) | |
.anchorPreference(key: Key.self, value: .center, transform: { | |
[self.tree.value.id: $0] | |
}) | |
HStack(alignment: .bottom, spacing: 10) { | |
ForEach(tree.children, id: \.value.id, content: { child in | |
Diagram(tree: child, node: self.node) | |
}) | |
} | |
}.backgroundPreferenceValue(Key.self, { (centers: [A.ID: Anchor<CGPoint>]) in | |
GeometryReader { proxy in | |
ForEach(self.tree.children, id: \.value.id, content: { | |
child in | |
Line( | |
from: proxy[centers[self.tree.value.id]!], | |
to: proxy[centers[child.value.id]!]) | |
.stroke() | |
}) | |
} | |
}) | |
} | |
} |
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// | |
// ContentView.swift | |
// DiagramsSample | |
// | |
// Created by Chris Eidhof on 16.12.19. | |
// Copyright © 2019 objc.io. All rights reserved. | |
// | |
import SwiftUI | |
let binaryTree = Tree<Int>(50, children: [ | |
Tree(17, children: [ | |
Tree(12), | |
Tree(23) | |
]), | |
Tree(72, children: [ | |
Tree(54), | |
Tree(72) | |
]) | |
]) | |
let uniqueTree = binaryTree.map(Unique.init) | |
struct RoundedCircleStyle: ViewModifier { | |
func body(content: Content) -> some View { | |
content | |
.frame(width: 50, height: 50) | |
.background(Circle().stroke()) | |
.background(Circle().fill(Color.white)) | |
.padding(10) | |
} | |
} | |
extension Tree where A == Unique<Int> { | |
mutating func insert(_ number: Int) { | |
if number < value.value { | |
if children.count > 0 { | |
children[0].insert(number) | |
} else { | |
children.append(Tree(Unique(number))) | |
} | |
} else { | |
if children.count == 2 { | |
children[1].insert(number) | |
} else if children.count == 1 && children[0].value.value > number { | |
children[0].insert(number) | |
} else { | |
children.append(Tree(Unique(number))) | |
} | |
} | |
} | |
} | |
struct BinaryTreeView: View { | |
@State var tree = uniqueTree | |
var body: some View { | |
VStack { | |
Button(action: { | |
withAnimation(.default) { | |
self.tree.insert(Int.random(in: 0...100)) | |
} | |
}, label: { Text("Insert random number") }) | |
Diagram(tree: tree, node: { value in | |
Text("\(value.value)") | |
.modifier(RoundedCircleStyle()) | |
}) | |
} | |
} | |
} | |
struct ContentView: View { | |
var body: some View { | |
BinaryTreeView() | |
} | |
} | |
struct ContentView_Previews: PreviewProvider { | |
static var previews: some View { | |
ContentView() | |
} | |
} |
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Hi Chris ... Please I need help to add Child on specific node in that tree so how can I do that if i have textfield contain name of that specific node, and other textfield contain that child value and not limit children in binary ... I try to do that but I couldn't ... so please don't ignore this request I know You can do it.... Thanks for help