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@chrisforbes
Created January 3, 2010 10:29
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using System.Drawing;
namespace OpenRa.Game.Graphics
{
class Minimap
{
Sheet sheet;
SpriteRenderer spriteRenderer;
Sprite sprite;
public void Tick() { }
public Minimap(Renderer r)
{
sheet = new Sheet(r, new Size(128, 128));
spriteRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader);
sprite = new Sprite(sheet, new Rectangle(0, 0, 128, 128), TextureChannel.Alpha);
}
public void Update()
{
var bitmap = new Bitmap(128, 128);
for( var y = 0; y < 128; y++ )
for (var x = 0; x < 128; x++)
{
// todo: use player color
var b = Game.BuildingInfluence.GetBuildingAt(new int2(x, y));
if (b != null && b.Owner != null)
bitmap.SetPixel(x, y, Chat.paletteColors[ (int)b.Owner.Palette ]);
//else
// bitmap.SetPixel(x, y, Color.Red);
}
sheet.Texture.SetData(bitmap);
}
public void Draw(float2 pos)
{
spriteRenderer.DrawSprite(sprite, pos, PaletteType.Chrome);
spriteRenderer.Flush();
}
}
}
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