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January 10, 2015 14:08
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nice NPR story illustrating a conceptual and methodological | |
difference between AI and ML, using some of the more | |
press-grabbing, (human) game-beating systems: | |
http://www.npr.org/blogs/alltechconsidered/2015/01/08/375736513/look-out-this-poker-playing-computer-is-unbeatable | |
this story's pretty interesting in general but one particular | |
part grabs my attention: | |
Oren Etzioni, the head of Seattle's Allen Institute for | |
Artificial Intelligence, says: | |
Each game-winning computer involves "very, very different | |
computer software," he says. In other words, they're highly | |
specialized tricks for winning at particular games. | |
There's a quantum leap between special-purpose AI systems like | |
Watson or Deep Blue and the truly awesome success of deepmind, | |
which uses deep reinforcement learning to beat all of these | |
Atari games ( https://www.youtube.com/watch?v=EfGD2qveGdQ ) | |
using raw pixel values as input. Machine learning focuses on | |
learning general methods that can solve MANY problems, rather | |
than the (usually rules-heavy) AI approaches found to beat | |
particular challenges. |
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