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Determine the instance number for Godot run multiple instances feature
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var _instance_num := -1 | |
var _instance_socket: TCPServer | |
func _init() -> void: | |
if OS.is_debug_build(): | |
_instance_socket = TCPServer.new() | |
for n in range(0,4): | |
if _instance_socket.listen(5000 + n) == OK: | |
_instance_num = n | |
break | |
assert(_instance_num >= 0, "Unable to determine instance number. Seems like all TCP ports are in use") | |
print("We are instance number ", _instance_num) |
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