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April 16, 2014 04:04
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game of life
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<head> | |
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> | |
<title>Jasmine Spec Runner v2.0.0</title> | |
<link rel="shortcut icon" type="image/png" href="jasmine-standalone-2/lib/jasmine-2.0.0/jasmine_favicon.png"> | |
<link rel="stylesheet" type="text/css" href="jasmine-standalone-2/lib/jasmine-2.0.0/jasmine.css"> | |
<script type="text/javascript" src="jasmine-standalone-2/lib/jasmine-2.0.0/jasmine.js"></script> | |
<script type="text/javascript" src="jasmine-standalone-2/lib/jasmine-2.0.0/jasmine-html.js"></script> | |
<script type="text/javascript" src="jasmine-standalone-2/lib/jasmine-2.0.0/boot.js"></script> | |
<!-- include source files here... --> | |
<script> | |
function makeWorld() { | |
var gridSize = 8; | |
var cells = []; | |
function visitCells(visitor) { | |
for(var i=0;i<gridSize;i++) { | |
for(var j=0;j<gridSize;j++) { | |
visitor(i,j) | |
} | |
} | |
} | |
function getRandomInt(min, max) { | |
return Math.floor(Math.random() * (max - min + 1)) + min; | |
} | |
visitCells(function(i,j) { | |
if(cells[i] === undefined) { | |
cells[i] = []; | |
} | |
var init = getRandomInt(0,100); | |
cells[i][j] = init > 50; | |
}); | |
function countCells() { | |
var count = 0; | |
visitCells(function() { | |
count++; | |
}); | |
return count; | |
} | |
function draw() { | |
var board = document.getElementById("board"); | |
visitCells(function(i,j) { | |
board.rows[i].cells[j].innerText = i + "," + j; | |
if(cells[i][j] === true) { | |
board.rows[i].cells[j].style.backgroundColor = 'white'; | |
} else { | |
board.rows[i].cells[j].style.backgroundColor = 'silver'; | |
} | |
}); | |
} | |
function nextState() { | |
visitCells(function(i,j) { | |
var neighbors = getNeighbors(gridSize,i,j).map(function(n) { | |
var row = n[0]; | |
var col = n[1]; | |
return cells[row][col]; | |
}); | |
//console.log(neighbors); | |
var currentState = cells[i][j]; | |
var newState = getNextState(cells[i][j],neighbors); | |
//console.log("Changing state of " + i + "," + j + "from " + currentState + " to " + newState); | |
if(currentState !== newState) { | |
cells[i][j] = newState; | |
} | |
}); | |
} | |
return { | |
cellCount : countCells, | |
draw : draw, | |
next : nextState | |
} | |
} | |
function getNeighbors(gridSize,row,col) { | |
var n = []; | |
n.push([ row-1,col-1 ]); | |
n.push([ row-1,col ]); | |
n.push([ row-1,col+1 ]); | |
n.push([ row,col-1 ]); | |
n.push([ row,col+1 ]); | |
n.push([ row+1,col-1 ]); | |
n.push([ row+1,col ]); | |
n.push([ row+1,col+1 ]); | |
return n.filter(function(v,idx,arr) { | |
if(v[0] < 0 || v[1] < 0) { | |
return false; | |
} | |
if(v[0] === row && v[1] === col) { | |
return false; | |
} | |
if(v[0] >= gridSize || v[1] >= gridSize) { | |
return false; | |
} | |
return true; | |
}); | |
} | |
function getNextState(current,neighbors) { | |
var livingNeighbors = neighbors.filter(function(v) { return v;}); | |
if(current === true) { | |
if(livingNeighbors.length === 2 || livingNeighbors.length === 3) { | |
return true; | |
} | |
} else { | |
if(livingNeighbors.length == 3) { | |
return true; | |
} | |
} | |
return false; | |
} | |
</script> | |
<script> | |
describe("Make world function",function() { | |
it("should create grid of 64 cells",function() { | |
var world = makeWorld(); | |
expect(world.cellCount()).toEqual(64); | |
}); | |
}); | |
describe("getNeighbors",function() { | |
it("should compute adjacent cells",function() { | |
var n = getNeighbors(8,3,3); | |
expect(n[0]).toEqual([2,2]); | |
expect(n[1]).toEqual([2,3]); | |
expect(n[2]).toEqual([2,4]); | |
expect(n[3]).toEqual([3,2]); | |
expect(n[4]).toEqual([3,4]); | |
expect(n[5]).toEqual([4,2]); | |
expect(n[6]).toEqual([4,3]); | |
expect(n[7]).toEqual([4,4]); | |
}); | |
it("should handle cells at left edge",function() { | |
var n = getNeighbors(8,0,0); | |
expect(n.length).toEqual(3); | |
expect(n[0]).toEqual([0,1]); | |
expect(n[1]).toEqual([1,0]); | |
expect(n[2]).toEqual([1,1]); | |
}); | |
it("should handle cells at right edge",function() { | |
var n = getNeighbors(8,7,7); | |
expect(n.length).toEqual(3); | |
expect(n[0]).toEqual([6,6]); | |
expect(n[1]).toEqual([6,7]); | |
expect(n[2]).toEqual([7,6]); | |
}); | |
}); | |
describe("nextCellState",function() { | |
describe("live cell",function() { | |
it("should die with < 2 live neighbors",function() { | |
expect(getNextState(true,[false,true])).toEqual(false); | |
}); | |
it("should live with 2 live neighbors",function() { | |
expect(getNextState(true,[false,true,true])).toEqual(true); | |
}); | |
it("should live with 3 live neighbors",function() { | |
expect(getNextState(true,[true,true,true])).toEqual(true); | |
}); | |
it("should die with more than 3 live neighbors",function() { | |
expect(getNextState(true,[true,true,true,true])).toEqual(false); | |
}); | |
}); | |
describe("dead cell",function() { | |
it("should live with 3 live neighbors",function() { | |
expect(getNextState(false,[true,true,true])).toEqual(true); | |
}); | |
}); | |
}); | |
</script> | |
<!-- include spec files here... --> | |
<script type="text/javascript" src="SpecHelper.js"></script> | |
<style> | |
table.game { | |
width:300px; | |
height:300px; | |
border: 1px solid black; | |
background-color:white; | |
} | |
table.game td { | |
border: 1px solid black; | |
} | |
</style> | |
</head> | |
<body> | |
<div> | |
<table id="board" class="game"> | |
<tr> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
</tr> | |
<tr> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
</tr> | |
<tr> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
</tr> | |
<tr> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
</tr> | |
<tr> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
</tr> | |
<tr> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
</tr> | |
<tr> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
</tr> | |
<tr> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
<td> </td> | |
</tr> | |
</table> | |
<script> | |
var world = makeWorld(); | |
world.draw(); | |
setInterval(function() { | |
world.next(); | |
world.draw(); | |
console.log("tick"); | |
}, 1000); | |
</script> | |
</body> | |
</html> |
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