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October 15, 2014 16:46
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// Copyright © 2004-2013 Brent Fulgham | |
// | |
// All rights reserved. | |
// | |
// Redistribution and use in source and binary forms, with or without | |
// modification, are permitted provided that the following conditions are met: | |
// | |
// * Redistributions of source code must retain the above copyright notice, | |
// this list of conditions and the following disclaimer. | |
// | |
// * Redistributions in binary form must reproduce the above copyright notice, | |
// this list of conditions and the following disclaimer in the documentation | |
// and/or other materials provided with the distribution. | |
// | |
// * Neither the name of "The Computer Language Benchmarks Game" nor the name | |
// of "The Computer Language Shootout Benchmarks" nor the names of its | |
// contributors may be used to endorse or promote products derived from this | |
// software without specific prior written permission. | |
// | |
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE | |
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
// The Computer Language Benchmarks Game | |
// http://benchmarksgame.alioth.debian.org | |
// | |
// contributed by Karl von Laudermann | |
// modified by Jeremy Echols | |
// modified by Detlef Reichl | |
// modified by Joseph LaFata | |
// modified by Peter Zotov | |
// http://benchmarksgame.alioth.debian.org/u64q/program.php?test=mandelbrot&lang=yarv&id=3 | |
// Transliterated into JS by Chris Seaton | |
function mandelbrot(size) { | |
var sum = 0 | |
var byte_acc = 0 | |
var bit_num = 0 | |
var y = 0 | |
while (y < size) { | |
var ci = (2.0*y/size)-1.0 | |
var x = 0 | |
while (x < size) { | |
var zrzr = zr = 0.0 | |
var zizi = zi = 0.0 | |
var cr = (2.0*x/size)-1.5 | |
var escape = 1 | |
var z = 0 | |
while (z < 50) { | |
var tr = zrzr - zizi + cr | |
var ti = 2.0*zr*zi + ci | |
var zr = tr | |
var zi = ti | |
// preserve recalculation | |
zrzr = zr*zr | |
zizi = zi*zi | |
if (zrzr+zizi > 4.0) { | |
escape = 0 | |
break | |
} | |
z += 1 | |
} | |
byte_acc = (byte_acc << 1) | escape | |
bit_num += 1 | |
// Code is very similar for these cases, but using separate blocks | |
// ensures we skip the shifting when it's unnecessary, which is most cases. | |
if (bit_num == 8) { | |
//print byte_acc.chr | |
sum ^= byte_acc | |
byte_acc = 0 | |
bit_num = 0 | |
} else if (x == size - 1) { | |
byte_acc <<= (8 - bit_num) | |
//print byte_acc.chr | |
sum ^= byte_acc | |
byte_acc = 0 | |
bit_num = 0 | |
} | |
x += 1 | |
} | |
y += 1 | |
} | |
return sum | |
} | |
for (n = 0; n < 10000; n++) { | |
mandelbrot(10) | |
} | |
while (true) { | |
start = Date.now(); | |
if (!mandelbrot(750) == 192) { | |
print("error"); | |
} | |
print(Date.now() - start); | |
} |
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Isn't this code completely broken ? It will never end.