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## | |
## Supermodel | |
## A Sega Model 3 Arcade Emulator. | |
## Copyright 2011-2016 Bart Trzynadlowski, Nik Henson | |
## | |
## This file is part of Supermodel. | |
## | |
## Supermodel is free software: you can redistribute it and/or modify it under | |
## the terms of the GNU General Public License as published by the Free | |
## Software Foundation, either version 3 of the License, or (at your option) | |
## any later version. | |
## | |
## Supermodel is distributed in the hope that it will be useful, but WITHOUT | |
## ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | |
## FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for | |
## more details. | |
## | |
## You should have received a copy of the GNU General Public License along | |
## with Supermodel. If not, see <http://www.gnu.org/licenses/>. | |
## | |
# | |
# Makefile.SDL.OSX.GCC | |
# | |
# GNU Makefile for SDL port using GCC on Mac OS X. | |
# | |
############################################################################### | |
# Build Options | |
############################################################################### | |
# | |
# Include console-based debugger in emulator ('yes' or 'no') | |
# | |
ENABLE_DEBUGGER = no | |
############################################################################### | |
# Required Libraries | |
# | |
# Edit these paths as necessary. | |
############################################################################### | |
# | |
# SDL | |
# | |
SDL_LDFLAGS = -framework SDL -framework AGL -framework OpenGL -framework GLUT -framework Cocoa | |
SDL_INCLUDEPATH = | |
############################################################################### | |
# Outputs | |
############################################################################### | |
OUTFILE = Supermodel | |
OBJ_DIR = obj | |
BIN_DIR = bin | |
OUTFILE = $(BIN_DIR)/Supermodel | |
############################################################################### | |
# Compiler | |
############################################################################### | |
CC = gcc | |
OCC = gcc | |
LD = gcc | |
CXX = g++ | |
COMPILER_FLAGS = -I$(OBJ_DIR) -ISrc/ -ISrc/OSD -ISrc/OSD/SDL/ -ISrc/Pkgs/ -ISrc/CPU/68K/Musashi -ISrc/Sound/MPEG -c -Wall -O3 -DUSE_FILE32API -DSUPERMODEL_OSX -F/Library/Frameworks/ | |
CFLAGS = $(COMPILER_FLAGS) | |
CPPFLAGS = $(COMPILER_FLAGS) -std=c++11 | |
LFLAGS = -o $(OUTFILE) $(SDL_LDFLAGS) -lz -lm -lstdc++ -F/Library/Frameworks/ | |
# | |
# Build options... | |
# | |
# Add compiler flags for various options | |
ifeq ($(strip $(ENABLE_DEBUGGER)),yes) | |
COMPILER_FLAGS += -DSUPERMODEL_DEBUGGER | |
endif | |
############################################################################### | |
# Build Instructions | |
############################################################################### | |
# | |
# Objects and Dependencies | |
# | |
HEADERS = Src/Supermodel.h Src/Games.h Src/OSD/SDL/Types.h | |
OBJ = $(OBJ_DIR)/PPCDisasm.o $(OBJ_DIR)/BlockFile.o $(OBJ_DIR)/93C46.o \ | |
$(OBJ_DIR)/unzip.o $(OBJ_DIR)/ioapi.o $(OBJ_DIR)/Error.o $(OBJ_DIR)/glew.o $(OBJ_DIR)/Shader.o \ | |
$(OBJ_DIR)/JTAG.o $(OBJ_DIR)/Real3D.o $(OBJ_DIR)/Legacy3D.o $(OBJ_DIR)/Models.o $(OBJ_DIR)/TextureRefs.o \ | |
$(OBJ_DIR)/New3D.o $(OBJ_DIR)/Mat4.o $(OBJ_DIR)/Model.o $(OBJ_DIR)/PolyHeader.o $(OBJ_DIR)/Texture.o $(OBJ_DIR)/TextureSheet.o $(OBJ_DIR)/VBO.o $(OBJ_DIR)/Vec.o $(OBJ_DIR)/R3DShader.o $(OBJ_DIR)/R3DFloat.o $(OBJ_DIR)/R3DScrollFog.o \ | |
$(OBJ_DIR)/Render2D.o $(OBJ_DIR)/R3DFrameBuffers.o $(OBJ_DIR)/TileGen.o \ | |
$(OBJ_DIR)/Model3.o $(OBJ_DIR)/ppc.o $(OBJ_DIR)/Main.o $(OBJ_DIR)/Audio.o $(OBJ_DIR)/Thread.o $(OBJ_DIR)/SoundBoard.o \ | |
$(OBJ_DIR)/SCSP.o $(OBJ_DIR)/SCSPDSP.o $(OBJ_DIR)/68K.o $(OBJ_DIR)/m68kcpu.o $(OBJ_DIR)/m68kopnz.o $(OBJ_DIR)/m68kopdm.o \ | |
$(OBJ_DIR)/m68kopac.o $(OBJ_DIR)/m68kops.o $(OBJ_DIR)/DSB.o $(OBJ_DIR)/Z80.o \ | |
$(OBJ_DIR)/IRQ.o $(OBJ_DIR)/53C810.o $(OBJ_DIR)/PCI.o $(OBJ_DIR)/RTC72421.o $(OBJ_DIR)/DriveBoard.o \ | |
$(OBJ_DIR)/MPC10x.o $(OBJ_DIR)/Input.o $(OBJ_DIR)/Inputs.o $(OBJ_DIR)/InputSource.o $(OBJ_DIR)/InputSystem.o \ | |
$(OBJ_DIR)/InputTypes.o $(OBJ_DIR)/MultiInputSource.o $(OBJ_DIR)/SDLInputSystem.o \ | |
$(OBJ_DIR)/Outputs.o \ | |
$(OBJ_DIR)/amp_audio.o $(OBJ_DIR)/dump.o $(OBJ_DIR)/getbits.o $(OBJ_DIR)/getdata.o $(OBJ_DIR)/huffman.o \ | |
$(OBJ_DIR)/layer2.o $(OBJ_DIR)/layer3.o $(OBJ_DIR)/misc2.o $(OBJ_DIR)/position.o $(OBJ_DIR)/transform.o \ | |
$(OBJ_DIR)/util.o \ | |
$(OBJ_DIR)/Crypto.o \ | |
$(OBJ_DIR)/Format.o \ | |
$(OBJ_DIR)/Logger.o \ | |
$(OBJ_DIR)/SDLMain_tmpl.o \ | |
$(OBJ_DIR)/tinyxml2.o \ | |
$(OBJ_DIR)/BitRegister.o \ | |
$(OBJ_DIR)/GLSLShader.o \ | |
$(OBJ_DIR)/ByteSwap.o $(OBJ_DIR)/NewConfig.o $(OBJ_DIR)/ConfigBuilders.o $(OBJ_DIR)/GameLoader.o $(OBJ_DIR)/ROMSet.o | |
# If built-in debugger enabled, include all debugging classes | |
ifeq ($(strip $(ENABLE_DEBUGGER)),yes) | |
OBJ += $(OBJ_DIR)/Debugger.o $(OBJ_DIR)/ConsoleDebugger.o $(OBJ_DIR)/SupermodelDebugger.o $(OBJ_DIR)/CPUDebug.o \ | |
$(OBJ_DIR)/AddressTable.o $(OBJ_DIR)/Breakpoint.o $(OBJ_DIR)/CodeAnalyser.o $(OBJ_DIR)/Exception.o \ | |
$(OBJ_DIR)/Interrupt.o $(OBJ_DIR)/IO.o $(OBJ_DIR)/Label.o $(OBJ_DIR)/Register.o $(OBJ_DIR)/Watch.o \ | |
$(OBJ_DIR)/PPCDebug.o $(OBJ_DIR)/68KDebug.o $(OBJ_DIR)/Musashi68KDebug.o $(OBJ_DIR)/Z80Debug.o | |
endif | |
# | |
# Targets | |
# | |
all: $(BIN_DIR) $(OBJ_DIR) $(OBJ) | |
$(LD) $(LFLAGS) $(OBJ_LIBS) $(OBJ) | |
$(BIN_DIR): | |
mkdir $(BIN_DIR) | |
$(OBJ_DIR): | |
mkdir $(OBJ_DIR) | |
clean: | |
rm -f $(OUTFILE) | |
rm -f $(OBJ_DIR)/*.* | |
# | |
# Musashi 68K emulator | |
# | |
# All generated source files are emitted to the object directory. For MSVC, | |
# INLINE must be redefined as "static __inline", which is the syntax in C mode. | |
# | |
$(OBJ_DIR)/m68kmake: Src/CPU/68K/Musashi/m68kmake.c | |
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kmake.o | |
$(LD) $(OBJ_DIR)/m68kmake.o -o $(OBJ_DIR)/m68kmake | |
$(OBJ_DIR)/m68kops.h: $(OBJ_DIR)/m68kmake Src/CPU/68K/Musashi/m68k_in.c | |
$(OBJ_DIR)/m68kmake $(OBJ_DIR) Src/CPU/68K/Musashi/m68k_in.c | |
$(OBJ_DIR)/m68kcpu.o: Src/CPU/68K/Musashi/m68kcpu.c $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h | |
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kcpu.o -I$(OBJ_DIR) -ISrc/CPU/68K/Musashi -DINLINE="static inline" | |
$(OBJ_DIR)/m68kops.o: $(OBJ_DIR)/m68kops.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h | |
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kops.o -ISrc/CPU/68K/Musashi -DINLINE="static inline" | |
$(OBJ_DIR)/m68kopac.o: $(OBJ_DIR)/m68kopac.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h | |
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopac.o -ISrc/CPU/68K/Musashi -DINLINE="static inline" | |
$(OBJ_DIR)/m68kopdm.o: $(OBJ_DIR)/m68kopdm.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h | |
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopdm.o -ISrc/CPU/68K/Musashi -DINLINE="static inline" | |
$(OBJ_DIR)/m68kopnz.o: $(OBJ_DIR)/m68kopnz.c $(OBJ_DIR)/m68kmake $(OBJ_DIR)/m68kops.h Src/CPU/68K/Musashi/m68k.h Src/CPU/68K/Musashi/m68kconf.h Src/CPU/68K/Musashi/m68kctx.h | |
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/m68kopnz.o -ISrc/CPU/68K/Musashi -DINLINE="static inline" | |
# | |
# Rules for Supermodel C++ code | |
# | |
$(OBJ_DIR)/%.o: Src/%.cpp | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/Model3/%.cpp | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/Graphics/%.cpp Src/Graphics/Shaders2D.h | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp Src/Graphics/Legacy3D/%.h Src/Graphics/Legacy3D/Shaders3D.h | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/Graphics/Legacy3D/%.cpp | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/Graphics/New3D/%.cpp Src/Graphics/New3D/%.h | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/Sound/%.cpp | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/Debugger/%.cpp | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/Debugger/CPU/%.cpp | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/CPU/PowerPC/%.cpp Src/CPU/PowerPC/ppc.h Src/CPU/PowerPC/ppc603.c Src/CPU/PowerPC/ppc_ops.c Src/CPU/PowerPC/ppc_ops.h | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/CPU/68K/%.cpp | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/CPU/Z80/%.cpp | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/Inputs/%.cpp | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/OSD/%.cpp | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.cpp | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/OSD/Windows/%.cpp | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/Pkgs/%.c | |
$(CC) $< $(CFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/Pkgs/%.cpp | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/Util/%.cpp Src/Util/%.h | |
$(CXX) $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
$(OBJ_DIR)/%.o: Src/OSD/SDL/%.m Src/OSD/SDL/%.h | |
$(OCC) -x objective-c++ $< $(CPPFLAGS) -o $(OBJ_DIR)/$(*F).o | |
# | |
# AMP MPEG decoder library | |
# | |
# To eliminate name conflicts, object files have the prefix "amp_" attached. | |
# | |
$(OBJ_DIR)/%.o: Src/Sound/MPEG/%.cpp Src/Sound/MPEG/%.h | |
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).o | |
$(OBJ_DIR)/%.o: Src/Sound/MPEG/%.cpp | |
$(CC) $< $(CPPFLAGS) -o $(OBJ_DIR)/amp_$(*F).ox |
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