Created
May 11, 2023 19:56
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import UIKit | |
import UIKit.UIGestureRecognizerSubclass | |
class ViewController: UIViewController { | |
let flickView = UIView() | |
var propertyAnimator: UIViewPropertyAnimator? | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
flickView.backgroundColor = .systemOrange | |
flickView.frame = CGRect(x: 0.0, y: 0.0, width: 300.0, height: view.bounds.height) | |
view.addSubview(flickView) | |
let panGestureRecognizer = CustomPanGestureRecognizer(target: self, action: #selector(panned(panGestureRecognizer:))) | |
panGestureRecognizer.requiresExclusiveTouchType = true | |
flickView.addGestureRecognizer(panGestureRecognizer) | |
} | |
@objc private func panned(panGestureRecognizer: UIPanGestureRecognizer) { | |
if panGestureRecognizer.state == .began { | |
NSLog("Gesture began") | |
if let propertyAnimator { | |
let label = UILabel(frame: CGRect(x: 200.0, y: 100.0, width: 300.0, height: 300.0)) | |
label.numberOfLines = 0 | |
label.text = "Communicated" | |
view.addSubview(label) | |
propertyAnimator.stopAnimation(true) | |
self.propertyAnimator = nil | |
panGestureRecognizer.state = .cancelled | |
} | |
} else if panGestureRecognizer.state == .changed { | |
flickView.frame.origin.x = panGestureRecognizer.translation(in: flickView).x | |
} else if panGestureRecognizer.state == .ended { | |
NSLog("Gesture ended") | |
// Yes, a linear animation here is a horrible idea 😛 | |
let propertyAnimator = UIViewPropertyAnimator(duration: 3.0, curve: .linear) | |
self.propertyAnimator = propertyAnimator | |
propertyAnimator.addAnimations { | |
self.flickView.frame.origin.x = self.view.bounds.width - self.flickView.bounds.width | |
} | |
propertyAnimator.startAnimation() | |
} | |
} | |
} | |
class CustomPanGestureRecognizer: UIPanGestureRecognizer { | |
var totalTouches = 0 | |
let label = UILabel(frame: CGRect(x: 20.0, y: 100.0, width: 300.0, height: 300.0)) | |
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) { | |
super.touchesBegan(touches, with: event) | |
// Immediately change state to began, which should stop any existing animations | |
self.state = .began | |
totalTouches += 1 | |
guard totalTouches > 1 else { return } | |
label.numberOfLines = 0 | |
label.text = "Touched \(totalTouches)" | |
view!.superview!.addSubview(label) | |
} | |
} |
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