Created
February 12, 2024 20:26
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import SwiftUI | |
struct ContentView: View { | |
var body: some View { | |
Slidey() | |
} | |
} | |
struct Slidey: View { | |
let width: CGFloat = 200.0 | |
@State var progress = 0.5 | |
@State var isGestureActive = false | |
var body: some View { | |
Capsule() | |
.foregroundStyle(Color.black) | |
.overlay(alignment: .leading) { | |
Capsule() | |
.foregroundStyle(Color.green) | |
.frame(width: width * progress) | |
} | |
.frame(width: width, height: isGestureActive ? 40.0 : 20.0) | |
.animation(.default, value: isGestureActive) | |
.gesture(DragGesture() | |
.onChanged { value in | |
if !isGestureActive { | |
isGestureActive = true | |
} | |
progress = value.location.x / width | |
} | |
.onEnded { value in | |
isGestureActive = false | |
} | |
) | |
} | |
} |
Edit
struct Slidey: View {
@State var size: CGSize = CGSize(width: 200, height: 20)
@State var progress = 0.5
@GestureState private var isGestureActive: Bool = false
var body: some View {
Capsule()
.foregroundStyle(Color.black)
.overlay(alignment: .leading) {
Capsule()
.foregroundStyle(Color.green)
.frame(width: size.width * progress)
}
.frame(width: size.width, height: size.height)
.gesture(DragGesture(minimumDistance: 0)
.updating($isGestureActive, body: { _, out, _ in
out = true
})
.onChanged { value in
progress = value.location.x / size.width
}
)
.onChange(of: isGestureActive) { oldValue, newValue in
withAnimation(.default) { size.height = newValue ? 40 : 20 }
}
}
}
Edit: With Masking
struct Slidey: View {
@State var size: CGSize = CGSize(width: 200, height: 20)
@State var progress = 0.5
@GestureState private var isGestureActive: Bool = false
var body: some View {
Capsule()
.foregroundStyle(Color.black)
.overlay(alignment: .leading) {
Capsule()
.foregroundStyle(Color.green)
.mask(alignment: .leading) {
let cappedWidth = max(size.width * progress, .zero)
Capsule()
.frame(width: cappedWidth)
}
}
.frame(width: size.width, height: size.height)
.gesture(DragGesture(minimumDistance: 0)
.updating($isGestureActive, body: { _, out, _ in
out = true
})
.onChanged { value in
progress = value.location.x / size.width
}
)
.onChange(of: isGestureActive) { oldValue, newValue in
withAnimation(.default) { size.height = newValue ? 40 : 20 }
}
}
}
You probably want this in a clipShape anyway to handle the slider getting flattened at the beginning.
struct Slidey: View {
let width: CGFloat = 200.0
@State var progress = 0.5
@State var isGestureActive = false
var body: some View {
ZStack(alignment: .leading) {
Capsule()
.foregroundStyle(Color.black)
Capsule()
.foregroundStyle(Color.green)
.frame(width: width * progress)
}
.gesture(DragGesture()
.onChanged { value in
if !isGestureActive {
isGestureActive = true
}
progress = min(1.0, value.location.x / width)
}
.onEnded { value in
isGestureActive = false
}
)
.clipShape(
Capsule()
)
.frame(width: width, height: isGestureActive ? 40.0 : 20.0)
.animation(.default, value: isGestureActive)
}
}
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Another version, but with a
scaleEffect
this time:EDIT
The interesting thing about this is that it seems to work if we keep the width constant (
.frame(width: width, height: heightToUse)
as opposed to.frame(width: width * progress, height: heightToUse)
), hence the.scaleEffect
to change the width. Though perhaps we can use ascaleEffect
for the entire thing (this distorts the capsule though):