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@evandrix
evandrix / pep20_by_example.py
Created March 13, 2012 18:45
PEP 20 (The Zen of Python) by example
#!/usr/bin/env python
"""
=====================================
PEP 20 (The Zen of Python) by example
=====================================
Usage: %prog
:Author: Hunter Blanks, hblanks@artifex.org / hblanks@monetate.com
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Math.md
Last active September 20, 2024 06:11
GLSL Math functions

Trigonometry

const float PI = 3.1415926535897932384626433832795;
const float PI_2 = 1.57079632679489661923;
const float PI_4 = 0.785398163397448309616;

float PHI = (1.0+sqrtf(5.0))/2.0;
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active November 18, 2024 07:45
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@theodox
theodox / FBX Wrapper.py
Last active December 19, 2021 12:05
FBXWrapper
'''
FBXWrapper
This module provides a python wrapper for every method exposed in the FBX plugin.
The arguments for the calls are the same as for the equivalent mel calls, however they can be passed with typical
python syntax, which is translated to mel-style flags and arguments under the hood. The actual flags and arguments
are documented here:
usage:
@vasanthk
vasanthk / System Design.md
Last active November 19, 2024 10:54
System Design Cheatsheet

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?
@zezba9000
zezba9000 / VTableMethodHooking.cpp
Last active October 11, 2018 02:08
VTable Method hooking
#include "stdafx.h"
#include <Windows.h>
#include <iostream>
#include <string>
using namespace std;
class Base
{
public:
virtual void foo(int i)
#define BINKGL_LIST \
/* ret, name, params */ \
GLE(void, LinkProgram, GLuint program) \
GLE(void, GetProgramiv, GLuint program, GLenum pname, GLint *params) \
GLE(GLuint, CreateShader, GLenum type) \
GLE(void, ShaderSource, GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length) \
GLE(void, CompileShader, GLuint shader) \
GLE(void, GetShaderiv, GLuint shader, GLenum pname, GLint *params) \
GLE(void, GetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) \
GLE(void, DeleteShader, GLuint shader) \
@giraphics
giraphics / run.sh
Last active September 16, 2022 18:06
Enabling Metal Validation Layer through command line application
# Enable Metal validation layer: 0FF-0, ON-1
export METAL_DEVICE_WRAPPER_TYPE=1
export METAL_ERROR_MODE=5
export METAL_DEBUG_ERROR_MODE=5
# Clean and make
make clean && make
# Execute
./YourExecutableName
@bkaradzic
bkaradzic / why_i_think_immediate_mode_gui_is_way_to_go_for_gamedev_tools.md
Last active October 30, 2024 03:09
Why I think Immediate Mode GUI is way to go for GameDev tools

Why I think Immediate Mode GUI is way to go for GameDev tools

Prerequisites

Before you continue, if you don't know what IMGUI is don't bother reading this post, just ignore it, don't write anything in comments section, etc. If you're curious about IMGUI see bottom of this post, otherwise continue whatever you were doing, this post it's not for you. Thanks!

If you know what IMGUI is, for context read following presentations and blog posts:

  • Insomniac’s Web Tools Postmortem