Created
October 14, 2023 07:50
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import {wgsl, linkBundle, bindBundle, extractBindings, bundleToAttributes} from "@use-gpu/shader/wgsl"; | |
const bundle = bindBundle(wgsl` | |
struct VertexOut { | |
@builtin(position) position : vec4f, | |
@location(0) color : vec4f | |
} | |
struct Uniforms { | |
modelViewProjectionMatrix : mat4x4<f32>, | |
} | |
@group(0) @binding(0) var<uniform> uniforms : Uniforms; | |
@vertex | |
fn main( | |
@builtin(instance_index) instanceIdx : u32, | |
@location(0) position: vec4f) -> VertexOut { | |
var output : VertexOut; | |
output.position = position; | |
output.position.x += f32(instanceIdx); | |
output.position = uniforms.modelViewProjectionMatrix * output.position; | |
output.color = vec4f(0.0, 0.0, 0.1 * f32(instanceIdx+1), 1.0); | |
return output; | |
} | |
`); | |
console.log("linked:", linkBundle(bundle)); | |
// Crashes at | |
// > for (const d of externals) if (d.func ?? d.variable) { | |
// https://gitlab.com/unconed/use.gpu/-/blob/master/packages/shader/src/util/bundle.ts#L108 | |
console.log("attributes:", bundleToAttributes(bundle)); | |
// I also tried this and variants: | |
// console.log("bindings", extractBindings([[vertexMod], [fragMod]], "0")); | |
// tsc --module nodenext --target es2022 extract_bindings.ts && node extract_bindings.js |
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