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This is my snake game. There are many like it, but this one is mine.
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# frozen_string_literal: true | |
require "bundler/inline" | |
gemfile do | |
source "https://rubygems.org" | |
gem "curses" | |
end | |
class Snake | |
ARENA_WIDTH = 40 | |
ARENA_HEIGHT = 40 | |
ARENA_RUNES = { | |
corner_top_left: "⌜", | |
corner_top_right: "⌝", | |
corner_bottom_left: "⌞", | |
corner_bottom_right: "⌟", | |
wall_top: "―", | |
wall_bottom: "―", | |
wall_left: "❘", | |
wall_right: "❘", | |
snake_head: "&", | |
snake_body: "#", | |
empty: " ", | |
target: "@" | |
} | |
def initialize | |
@score = 0 | |
@current_direction = nil | |
@snake_pos = [ARENA_WIDTH / 2, ARENA_HEIGHT / 2] | |
@snake_body = [] | |
place_targets | |
Curses.init_screen | |
Curses.noecho | |
Curses.curs_set(0) | |
Curses.timeout = 0 | |
Signal.trap("INT") do | |
cleanup | |
end | |
end | |
def run | |
loop do | |
render_arena | |
scan_io | |
move_snake | |
break if collision? | |
sleep 0.2 | |
end | |
cleanup | |
end | |
def cleanup | |
Curses.close_screen | |
puts "\nScore: #{@score}\nThanks for playing!" | |
exit | |
end | |
def place_targets | |
@targets = [[rand(1..ARENA_WIDTH - 2), rand(1..ARENA_HEIGHT - 2)]] | |
end | |
def cell_at(x, y) | |
return :target if @targets.include?([x, y]) | |
if x == 0 && y == 0 | |
:corner_top_left | |
elsif x == ARENA_WIDTH - 1 && y == 0 | |
:corner_top_right | |
elsif x == 0 && y == ARENA_HEIGHT - 1 | |
:corner_bottom_left | |
elsif x == ARENA_WIDTH - 1 && y == ARENA_HEIGHT - 1 | |
:corner_bottom_right | |
elsif y == 0 | |
:wall_top | |
elsif y == ARENA_HEIGHT - 1 | |
:wall_bottom | |
elsif x == 0 | |
:wall_left | |
elsif x == ARENA_WIDTH - 1 | |
:wall_right | |
elsif @snake_pos == [x, y] | |
:snake_head | |
elsif @snake_body.include?([x, y]) | |
:snake_body | |
else | |
:empty | |
end | |
end | |
def render_arena | |
Curses.clear | |
Curses.setpos(0, 0) | |
Curses.addstr("Score: #{@score}".ljust(ARENA_WIDTH)) | |
(0...ARENA_HEIGHT).each do |y| | |
Curses.setpos(y + 1, 0) | |
row_str = +"" | |
(0...ARENA_WIDTH).each do |x| | |
row_str << ARENA_RUNES[cell_at(x, y)] | |
end | |
Curses.addstr(row_str) | |
end | |
Curses.refresh | |
end | |
def scan_io | |
ch = Curses.getch | |
case ch | |
when "w" | |
@current_direction = :up | |
when "a" | |
@current_direction = :left | |
when "s" | |
@current_direction = :down | |
when "d" | |
@current_direction = :right | |
end | |
end | |
def move_snake | |
@snake_body.unshift(@snake_pos.dup) | |
case @current_direction | |
when :up | |
@snake_pos[1] -= 1 | |
when :down | |
@snake_pos[1] += 1 | |
when :left | |
@snake_pos[0] -= 1 | |
when :right | |
@snake_pos[0] += 1 | |
end | |
if @targets.include?(@snake_pos) | |
@score += 1 | |
place_targets | |
else | |
@snake_body.pop | |
end | |
end | |
def collision? | |
[:corner_top_left, :corner_top_right, :corner_bottom_left, | |
:corner_bottom_right, :wall_top, :wall_bottom, :wall_left, | |
:wall_right].include?(cell_at(*@snake_pos)) | |
end | |
end | |
Snake.new.run |
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