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@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@anantn
anantn / firebase_detect_data.js
Created December 18, 2012 00:54
Firebase: Detecting if data exists. This snippet detects if a user ID is already taken
function go() {
var userId = prompt('Username?', 'Guest');
checkIfUserExists(userId);
}
var USERS_LOCATION = 'https://SampleChat.firebaseIO-demo.com/users';
function userExistsCallback(userId, exists) {
if (exists) {
alert('user ' + userId + ' exists!');
@petehamilton
petehamilton / README.md
Last active July 8, 2021 09:50
Circle CI Build Status widget for Dashing (Single Builds)

Description

Dashing widget to show the build status of a CircleCI project.

Usage

  • Get a Circle API Token from your Account Dashboard and set it in your environment as CIRCLE_CI_AUTH_TOKEN
  • Add the httparty to your Gemfile and run bundle install

Then:

@bettysteger
bettysteger / bookmarklet.js
Last active May 19, 2020 05:53
howto make an angular app with a JS bookmarklet
/**
* redirect javascript bookmarklet
*/
// javascript:location.href='http://example.com/?uri='+encodeURIComponent(location.href)
/**
* bookmarklet loaded on site
*/
(function(){
@benmj
benmj / geocoder-service.js
Created August 29, 2013 16:38
An AngularJS Service for intelligently geocoding addresses using Google's API. Makes use of localStorage (via the ngStorage package) to avoid unnecessary trips to the server. Queries Google's API synchronously to avoid `google.maps.GeocoderStatus.OVER_QUERY_LIMIT`
/*global angular: true, google: true, _ : true */
'use strict';
angular.module('geocoder', ['ngStorage']).factory('Geocoder', function ($localStorage, $q, $timeout) {
var locations = $localStorage.locations ? JSON.parse($localStorage.locations) : {};
var queue = [];
// Amount of time (in milliseconds) to pause between each trip to the
@trey
trey / Gruntfile.js
Last active October 22, 2018 12:59
This is a braindump of the first time I was actually able to get Grunt to do all of what I wanted.
module.exports = function(grunt) {
// Project configuration.
grunt.initConfig({
pkg: grunt.file.readJSON('package.json'),
connect: {
server: {
options: {},
}
},
@endorama
endorama / angular-loadscript.js
Last active October 11, 2018 07:28
AngularJS 1.2.0 lazy load script in partials
/*
* Angular LoadScript
*
* Let angular load and execute lazy javascript from partials!
*
* This module is the result of this issue: "1.2.0rc1 regression: script tags not loaded via ngInclude"
* Issue url: https://github.com/angular/angular.js/issues/3756
*
* As of Angular 1.2.0 the ngInclude scripts does not permit execution of javascript from included partials.
* This little module execute code inside script tags with "javascript-lazy" attribute after partial loading,
@denji
denji / http-benchmark.md
Last active October 13, 2024 00:43
HTTP(S) Benchmark Tools / Toolkit for testing/debugging HTTP(S) and restAPI (RESTful)
@kevin-smets
kevin-smets / iterm2-solarized.md
Last active November 18, 2024 11:51
iTerm2 + Oh My Zsh + Solarized color scheme + Source Code Pro Powerline + Font Awesome + [Powerlevel10k] - (macOS)

Default

Default

Powerlevel10k

Powerlevel10k

@nwinkler
nwinkler / README.md
Last active July 26, 2017 02:03
Start Xvfb from Grunt

Running Xvfb from Grunt

This Gist shows how to start and stop Xvfb from a Grunt script as part of your build. This is useful if you want to run unit tests in a browser in a headless setting.

Prerequisites

  • Make sure that Xvfb is installed on your system, e.g. through your Linux distribution's package manager.
  • Make sure that the Xvfb executable is on your PATH.