Created
August 25, 2014 03:54
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Texture Atlas format for use in an upcoming game engine. This format works with Zwoptex.app
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<?xml version="1.0" encoding="UTF-8"?> | |
<TextureAtlas> | |
<meta> | |
<textureName>{{ metadata.target.textureFileName }}</textureName> | |
<textureExtension>{{ metadata.target.textureFileExtension }}</textureExtension> | |
<textureSize>{{ metadata.size }}</textureSize> | |
</meta> | |
<SubTextures> | |
{% for sprite in spritesAndAliases %} | |
<SubTexture> | |
<name>{{ sprite.name }}</name> | |
<x>{{ sprite.textureRectX }}</x> | |
<y>{{ sprite.textureRectY }}</y> | |
<width>{{ sprite.textureRectWidth }}</width> | |
<height>{{ sprite.textureRectHeight }}</height> | |
<spriteTrimmed>{{ sprite.isTrimmed }}</spriteTrimmed> | |
<textureRotated>{{ sprite.isRotated }}</textureRotated> | |
</SubTexture> | |
{% /for %} | |
</SubTextures> | |
</TextureAtlas> |
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