Created
May 17, 2016 01:38
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[Serializable] | |
public enum ButtonCode | |
{ | |
A, | |
B, | |
X, | |
Y, | |
DpadUp, | |
DpadDown, | |
DpadLeft, | |
DpadRight, | |
Start, | |
Back, | |
LBumper, | |
RBumper, | |
LStick, | |
RStick, | |
} | |
[Serializable] | |
public struct Key<TCode> | |
{ | |
public string name; | |
public string description; | |
public TCode keyCode; | |
public Key(string a_Name, string a_Description, TCode a_KeyCode) | |
{ | |
name = a_Name; | |
description = a_Description; | |
keyCode = a_KeyCode; | |
} | |
} | |
[Serializable] | |
public class Keys | |
{ | |
public Keys() | |
{ | |
Key<KeyCode> k1 = new Key<KeyCode>("Skill 1", "First Skill", KeyCode.Q); | |
Key<KeyCode> k2 = new Key<KeyCode>("Skill 1", "First Skill", KeyCode.E); | |
m_keys.Add(k1); | |
m_keys.Add(k2); | |
} | |
public List<Key<KeyCode>> m_keys = new List<Key<KeyCode>>(); | |
} | |
[Serializable] | |
public class Axii | |
{ | |
public Axii() | |
{ | |
Key<ButtonCode> k1 = new Key<ButtonCode>("Skill 1", "First Skill", ButtonCode.DpadUp); | |
Key<ButtonCode> k2 = new Key<ButtonCode>("Skill 1", "First Skill", ButtonCode.DpadDown); | |
m_Axii.Add(k1); | |
m_Axii.Add(k2); | |
} | |
[XmlArray("MovementAxii"), XmlArrayItem(typeof(Key<ButtonCode>), ElementName = "Axis")] | |
public List<Key<ButtonCode>> m_Axii = new List<Key<ButtonCode>>(); | |
} | |
[Serializable] | |
public enum KeyCode | |
{ | |
// | |
// Summary: | |
// /// | |
// Not assigned (never returned as the result of a keystroke). | |
// /// | |
Q = 0, | |
// | |
// Summary: | |
// /// | |
// The backspace key. | |
// /// | |
E = 8, | |
// | |
} | |
[Serializable] | |
[XmlRoot("UserConfig")] | |
public class UserConfiguration | |
{ | |
public UserConfiguration() | |
{ | |
skillKeyCodes = new Keys(); | |
axisKeys = new Axii(); | |
} | |
public Axii axisKeys; | |
public Keys skillKeyCodes; | |
} |
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