Created
March 6, 2023 02:06
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import discord | |
import random | |
intents = discord.Intents.default() | |
client = discord.Client(intents=intents) | |
@client.event | |
async def on_ready(): | |
print(f'Logged in as {client.user.name} (ID: {client.user.id})') | |
@client.event | |
async def on_message(message): | |
if message.guild.id == (server id) and message.channel.id == (channel id): | |
if message.author == client.user: | |
return | |
def roll_dice(dice_type, quantity=1): | |
rolls = [random.randint(1, dice_type) for _ in range(quantity)] | |
return rolls | |
while True: | |
command = input("Enter command (roll [d100, d20, d12, d10, d6, d4]): ") | |
command_parts = command.split(" ") | |
if len(command_parts) != 2 or command_parts[0] != "roll": | |
print("Invalid command") | |
continue | |
dice_notation = command_parts[1] | |
if 'd' not in dice_notation: | |
print("Invalid dice notation") | |
continue | |
quantity, dice_type = dice_notation.split('d') | |
if quantity == '': | |
quantity = 1 | |
else: | |
quantity = int(quantity) | |
dice_type = int(dice_type) | |
if dice_type == 100: | |
result = roll_dice(100, quantity) | |
elif dice_type == 20: | |
result = roll_dice(20, quantity) | |
elif dice_type == 12: | |
result = roll_dice(12, quantity) | |
elif dice_type == 10: | |
result = roll_dice(10, quantity) | |
elif dice_type == 6: | |
result = roll_dice(6, quantity) | |
elif dice_type == 4: | |
result = roll_dice(4, quantity) | |
else: | |
print("Invalid dice type") | |
continue | |
if quantity > 1: | |
print(f"Results for {quantity}d{dice_type}: {result}") | |
else: | |
print(f"Result for 1d{dice_type}: {result[0]}") | |
client.run(token) |
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