Created
December 18, 2011 21:28
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RGB to HSL and HSL to RGB conversion functions
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#define MIN(a,b) ((a)<(b)?(a):(b)) | |
#define MAX(a,b) ((a)>(b)?(a):(b)) | |
typedef struct rgb { | |
float r, g, b; | |
} RGB; | |
typedef struct hsl { | |
float h, s, l; | |
} HSL; | |
/* | |
* Converts an RGB color value to HSL. Conversion formula | |
* adapted from http://en.wikipedia.org/wiki/HSL_color_space. | |
* Assumes r, g, and b are contained in the set [0, 255] and | |
* returns HSL in the set [0, 1]. | |
*/ | |
HSL rgb2hsl(float r, float g, float b) { | |
HSL result; | |
r /= 255; | |
g /= 255; | |
b /= 255; | |
float max = MAX(MAX(r,g),b); | |
float min = MIN(MIN(r,g),b); | |
result.h = result.s = result.l = (max + min) / 2; | |
if (max == min) { | |
result.h = result.s = 0; // achromatic | |
} | |
else { | |
float d = max - min; | |
result.s = (result.l > 0.5) ? d / (2 - max - min) : d / (max + min); | |
if (max == r) { | |
result.h = (g - b) / d + (g < b ? 6 : 0); | |
} | |
else if (max == g) { | |
result.h = (b - r) / d + 2; | |
} | |
else if (max == b) { | |
result.h = (r - g) / d + 4; | |
} | |
result.h /= 6; | |
} | |
return result; | |
} | |
//////////////////////////////////////////////////////////////////////// | |
/* | |
* Converts an HUE to r, g or b. | |
* returns float in the set [0, 1]. | |
*/ | |
float hue2rgb(float p, float q, float t) { | |
if (t < 0) | |
t += 1; | |
if (t > 1) | |
t -= 1; | |
if (t < 1./6) | |
return p + (q - p) * 6 * t; | |
if (t < 1./2) | |
return q; | |
if (t < 2./3) | |
return p + (q - p) * (2./3 - t) * 6; | |
return p; | |
} | |
//////////////////////////////////////////////////////////////////////// | |
/* | |
* Converts an HSL color value to RGB. Conversion formula | |
* adapted from http://en.wikipedia.org/wiki/HSL_color_space. | |
* Assumes h, s, and l are contained in the set [0, 1] and | |
* returns RGB in the set [0, 255]. | |
*/ | |
RGB hsl2rgb(float h, float s, float l) { | |
RGB result; | |
if(0 == s) { | |
result.r = result.g = result.b = l; // achromatic | |
} | |
else { | |
float q = l < 0.5 ? l * (1 + s) : l + s - l * s; | |
float p = 2 * l - q; | |
result.r = hue2rgb(p, q, h + 1./3) * 255; | |
result.g = hue2rgb(p, q, h) * 255; | |
result.b = hue2rgb(p, q, h - 1./3) * 255; | |
} | |
return result; | |
} |
@Wdestroier what are you talking about?
@alpheratz0 It's possible there is a mistake, does you code works for you? I can correct it.
@ciembor it works if I change that line, the comment says...
* Assumes h, s, and l are contained in the set [0, 1] and
* returns RGB in the set [0, 255].
but when the saturation is 0, the function returns an RGB color in the range [0, 1]
This is what I've been searching for, I can't thank you enough! ;))
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