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2D Vector implementation in Lua
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local Vector2 = {} | |
function Vector2.new(x, y) | |
local mt = {} | |
local unit,magnitude | |
x = x or 0 | |
y = y or 0 | |
function mt:__index(i) | |
if i == "magnitude" then | |
if not magnitude then | |
magnitude = (x*x + y*y)^.5 | |
end | |
return magnitude | |
elseif i == "unit" then | |
if not magnitude then | |
magnitude = self.magnitude | |
end | |
if not unit then | |
unit = Vector2.new(x/magnitude, y/magnitude) | |
end | |
return unit | |
elseif i == "x" then | |
return x | |
elseif i == "y" then | |
return y | |
elseif i == "xy" then | |
return x, y | |
else | |
return Vector2[i] | |
end | |
end | |
function mt:__newindex(i, v) | |
error("Vector2 object is immutible") | |
end | |
function mt:__add(v) | |
if v:type() == "Vector2" then | |
return Vector2.new(x + v.x, y + v.y) | |
end | |
end | |
function mt:__sub(v) | |
if v:type() == "Vector2" then | |
return Vector2.new(x - v.x, y - v.y) | |
end | |
end | |
function mt:__mul(v) | |
if type(v) == "number" then | |
return Vector2.new(v*x, v*y) | |
elseif v:type() == "Vector2" then | |
return Vector2.new(x*v.x, y*v.y) | |
end | |
end | |
function mt:__div(v) | |
if type(v) == "number" then | |
return Vector2.new(x/v, y/v) | |
elseif v:type() == "Vector2" then | |
return Vector2.new(x/v.x, y/v.y) | |
end | |
end | |
function mt:__unm() | |
return Vector2.new(-x, -y) | |
end | |
function mt:__tostring() | |
return tostring(x) .. ", " .. tostring(y) | |
end | |
mt.__metatable = "Vector2" | |
return setmetatable({}, mt) | |
end | |
function Vector2:Dot(v) | |
assert(v and v.type and v:type("Vector2"), "Incorrect argument #1, Vector2 expected") | |
return self.x*v.x + self.y*v.y | |
end | |
function Vector2:Lerp(v, a) | |
assert(v and v.type and v:type("Vector2"), "Incorrect argument #1, Vector2 expected") | |
assert(type(a) == "number", "Incorrect argument #2, number expected") | |
local x,y = self.x,self.y | |
return Vector2.new(x + a*(v.x - x), y + a*(v.y - y)) | |
end | |
function Vector2:type() | |
return "Vector2" | |
end | |
return Vector2 |
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