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February 9, 2020 06:46
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Roblox random camera sway
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local camera = workspace.CurrentCamera | |
local fixedCFrame = CFrame.new(0, 100, 0) -- CFrame of default looking direction/position | |
local rate = 1/5 -- Speed at which the camera will sway | |
local xSwayAngle = math.pi/9 -- X angle change interval | |
local ySwayAngle = math.pi/9 -- Y angle change interval | |
local rollAngle = math.pi/18 -- Roll angle change interval | |
function update(t) | |
local phi = math.pi/2 + math.noise(t*rate, 0) * xSwayAngle | |
local theta = math.pi/2 + math.noise(t*rate, 10) * ySwayAngle | |
local lookDir = Vector3.new(math.sin(theta)*math.cos(phi), math.cos(theta), math.sin(theta)*math.sin(phi)) | |
local backVec = -fixedCFrame:VectorToWorldSpace(lookDir) | |
local upVec = Vector3.new(0, 1, 0) | |
local rightVec = backVec:Cross(upVec) | |
local newCF = CFrame.fromMatrix(fixedCFrame.p, rightVec, rightVec:Cross(backVec)) | |
camera.CFrame = newCF * CFrame.fromAxisAngle(backVec, math.noise(t*rate, 20) * rollAngle) | |
end | |
local t = 0 | |
game:GetService("RunService"):BindToRenderStep("random-camera-sway", Enum.RenderPriority.Camera.Value, function(dt) | |
t = t + dt | |
update(t) | |
end) |
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