Created
August 2, 2020 09:56
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| import XCTest | |
| class UITestAppUITests: XCTestCase { | |
| override func setUpWithError() throws { | |
| // Put setup code here. This method is called before the invocation of each test method in the class. | |
| // In UI tests it is usually best to stop immediately when a failure occurs. | |
| continueAfterFailure = false | |
| // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this. | |
| } | |
| override func tearDownWithError() throws { | |
| // Put teardown code here. This method is called after the invocation of each test method in the class. | |
| } | |
| func testExample() throws { | |
| // UI tests must launch the application that they test. | |
| let app = XCUIApplication() | |
| app.launch() | |
| // Use recording to get started writing UI tests. | |
| // Use XCTAssert and related functions to verify your tests produce the correct results. | |
| } | |
| func testLaunchPerformance() throws { | |
| if #available(macOS 10.15, iOS 13.0, tvOS 13.0, *) { | |
| // This measures how long it takes to launch your application. | |
| measure(metrics: [XCTOSSignpostMetric.applicationLaunch]) { | |
| XCUIApplication().launch() | |
| } | |
| } | |
| } | |
| } |
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