Created
October 12, 2017 01:20
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[MenuItem("Sausage Soccer/Screenshot Characters")] | |
static void ScreenshotCharacters() | |
{ | |
SkinData[] skinData = Resources.LoadAll<SkinData>("Characters/SkinData"); | |
Transform pivotRoot = Selection.activeGameObject.transform; | |
bool prevRootActive = pivotRoot.gameObject.activeSelf; | |
pivotRoot.gameObject.SetActive(false); | |
string directory = Application.dataPath + "/../CharacterUI/"; | |
if (Directory.Exists(directory)) | |
Directory.Delete(directory, true); | |
Directory.CreateDirectory(directory); | |
foreach (CharacterType charEnum in System.Enum.GetValues(typeof(CharacterType))) | |
{ | |
if (charEnum == CharacterType.None) | |
continue; | |
PlayerPhysics playerPrefab = Resources.Load<PlayerPhysics>("Characters/Player/" + charEnum.ToString() + "Player"); | |
PlayerPhysics spawnedPlayer = MonoBehaviour.Instantiate<PlayerPhysics>(playerPrefab); | |
spawnedPlayer.transform.SetParent(pivotRoot); | |
spawnedPlayer.transform.ResetLocals(); | |
spawnedPlayer.transform.SetParent(null); | |
var skinnedMesh = spawnedPlayer.GetPlayer().GetSkinnedMeshRenderer(); | |
for (int i = 0; i < skinData.Length; i++) | |
{ | |
if (skinData[i].GetCharacter() == charEnum) | |
{ | |
Material prevMaterial = skinnedMesh.sharedMaterial; | |
skinnedMesh.sharedMaterial = skinData[i].GetMaterial(); | |
string assetPath = directory + skinData[i].GetSkinType().ToString() + ".png"; | |
int superSize = 4; | |
int width = Screen.width * superSize; | |
int height = Screen.height * superSize; | |
RenderTexture tempRT = RenderTexture.GetTemporary(width, height, 32); | |
Camera.main.targetTexture = tempRT; | |
Camera.main.Render(); | |
RenderTexture.active = tempRT; | |
Texture2D screenTex = new Texture2D(width, height, TextureFormat.ARGB32, false); | |
screenTex.ReadPixels(new Rect(0, 0, width, height), 0, 0); | |
screenTex.Apply(); | |
RenderTexture.active = null; | |
Camera.main.targetTexture = null; | |
tempRT.Release(); | |
byte[] screenTexBytes = screenTex.EncodeToPNG(); | |
if (File.Exists(assetPath)) | |
File.Delete(assetPath); | |
File.WriteAllBytes(assetPath, screenTexBytes); | |
AssetDatabase.Refresh(); | |
skinnedMesh.sharedMaterial = prevMaterial; | |
} | |
} | |
GameObject.DestroyImmediate(spawnedPlayer.gameObject); | |
} | |
pivotRoot.gameObject.SetActive(prevRootActive); | |
UnityEngine.Debug.Log("Finished Character Screenshots"); | |
} |
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