Created
June 8, 2015 02:29
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using UnityEngine; | |
using System.Collections; | |
public class WadeBehaviour : MonoBehaviour | |
{ | |
Transform __transform = null; | |
protected Transform _transform | |
{ | |
get | |
{ | |
if ( !__transform ) | |
{ | |
__transform = GetComponent<Transform>(); | |
} | |
return __transform; | |
} | |
} | |
Renderer __renderer = null; | |
protected Renderer _renderer | |
{ | |
get | |
{ | |
if ( !__renderer ) | |
{ | |
__renderer = GetComponent<Renderer>(); | |
} | |
return __renderer; | |
} | |
} | |
Camera __camera = null; | |
protected Camera _camera | |
{ | |
get | |
{ | |
if ( !__camera ) | |
{ | |
__camera = GetComponent<Camera>(); | |
} | |
return __camera; | |
} | |
} | |
Collider __collider = null; | |
protected Collider _collider | |
{ | |
get | |
{ | |
if ( !__collider ) | |
{ | |
__collider = GetComponent<Collider>(); | |
} | |
return __collider; | |
} | |
} | |
Collider2D __collider2D = null; | |
protected Collider2D _collider2D | |
{ | |
get | |
{ | |
if ( !__collider2D ) | |
{ | |
__collider2D = GetComponent<Collider2D>(); | |
} | |
return __collider2D; | |
} | |
} | |
Rigidbody __rigidbody = null; | |
protected Rigidbody _rigidbody | |
{ | |
get | |
{ | |
if ( !__rigidbody ) | |
{ | |
__rigidbody = GetComponent<Rigidbody>(); | |
} | |
return __rigidbody; | |
} | |
} | |
Rigidbody2D __rigidbody2D = null; | |
protected Rigidbody2D _rigidbody2D | |
{ | |
get | |
{ | |
if ( !__rigidbody2D ) | |
{ | |
__rigidbody2D = GetComponent<Rigidbody2D>(); | |
} | |
return __rigidbody2D; | |
} | |
} | |
} |
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