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March 1, 2023 15:41
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Ballast Clicker
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package com.copperleaf.ballast.clicker | |
import com.copperleaf.ballast.InputHandler | |
import com.copperleaf.ballast.InputHandlerScope | |
import kotlinx.coroutines.delay | |
import kotlinx.datetime.Clock | |
import kotlinx.datetime.Instant | |
import kotlin.time.Duration | |
import kotlin.time.Duration.Companion.milliseconds | |
public object ClickerComponentContract { | |
public data class State( | |
val lastUpdate: Instant, | |
val currentValue: Long, | |
) | |
public sealed class Inputs { | |
public object Click : Inputs() | |
public object StartAutoClick : Inputs() | |
public object StopAutoClick : Inputs() | |
public data class AutoClick(val updateTime: Instant) : Inputs() | |
} | |
public sealed class Events {} | |
} | |
public class ClickerComponentInputHandler : InputHandler< | |
ClickerComponentContract.Inputs, | |
ClickerComponentContract.Events, | |
ClickerComponentContract.State, | |
> { | |
override suspend fun InputHandlerScope< | |
ClickerComponentContract.Inputs, | |
ClickerComponentContract.Events, | |
ClickerComponentContract.State>.handleInput( | |
input: ClickerComponentContract.Inputs | |
): Unit = when (input) { | |
is ClickerComponentContract.Inputs.Click -> { | |
updateState { it.copy(currentValue = it.currentValue + 100) } | |
} | |
is ClickerComponentContract.Inputs.StartAutoClick -> { | |
// update the time so the first AutoClick Input sent only adds | |
// the amount since the auto-click started | |
updateState { it.copy(lastUpdate = Clock.System.now()) } | |
sideJob("auto-click") { | |
while (true) { | |
// auto-click 60 times per second. This is roughly once | |
// per frame, but not necessarily synchronized with | |
// the actual frame clock. | |
// | |
// You could potentially do some other logic instead of | |
// a basic loop to control the actual dispatch of the | |
// auto-click Inputs (collecting from a SharedFlow shared | |
// with other VMs, for example) | |
delay(1000.milliseconds / 60) | |
// Post an AutoClick with the current Instant. The delta | |
// will be computed based on when the Input was sent, not | |
// when it will be processed. | |
postInput(ClickerComponentContract.Inputs.AutoClick(Clock.System.now())) | |
} | |
} | |
} | |
is ClickerComponentContract.Inputs.StopAutoClick -> { | |
sideJob("auto-click") { | |
// keep this block empty to cancel the side-job. | |
// There will be an explicit API for this in v3 | |
} | |
} | |
is ClickerComponentContract.Inputs.AutoClick -> { | |
// compute the delta based on what's in the current state | |
// and what was in the Input. Notice that this does not use | |
// any time functions here, so it's OK if an Input gets | |
// dropped or things process a bit slowly. As long as they | |
// get processed one at a time (LIFO or FIFO InputStrategy) | |
// things will still always be computed correctly, regardless | |
// of how long it actually takes for an Input to make it here | |
val currentState = getCurrentState() | |
val delta: Duration = input.updateTime - currentState.lastUpdate | |
// Based on that delta, compute the point value and update the | |
// state. | |
val amountToAutoIncrement: Long = delta.inWholeMilliseconds / 10 | |
updateState { | |
it.copy( | |
lastUpdate = input.updateTime, | |
currentValue = it.currentValue + amountToAutoIncrement, | |
) | |
} | |
} | |
} | |
} |
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