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/** | |
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// Variables used by Scriptable. | |
// These must be at the very top of the file. Do not edit. | |
// icon-color: deep-blue; icon-glyph: gem; | |
const widget = new ListWidget() | |
// widget.setPadding(16,16,16,16) | |
const { widgetFamily, runsInWidget } = config | |
const isSmallWidget = runsInWidget | |
? widgetFamily === 'small' | |
: false // TO SIMULATE WIDGET SIZE WHEN ON DEBUG MODE |
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@objc func handlePan(_ gesture: UIPanGestureRecognizer) { | |
let location = gesture.location(in: self.view) | |
// To figure out the fraction completed, take the x location of the touch, | |
// and divide it by the maximum x the finger can move to (which is the screen's width) | |
let fractionCompleted = location.x / self.view.bounds.width | |
// Changing this property changes the % complete of the animation. | |
// Try experimenting with a different fraction and see what you get | |
animator.fractionComplete = fractionCompleted |
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let panGesture = UIPanGestureRecognizer(target: self, action: #selector(handlePan(_:))) | |
self.view.addGestureRecognizer(panGesture) |
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let timing = UICubicTimingParameters(animationCurve: .easeOut) | |
// A global animator variable is already defined | |
animator = UIViewPropertyAnimator(duration: 2.0, timingParameters:timing) | |
animator.addAnimations { | |
square.center = CGPoint(x: 300, y: square.center.y) | |
square.transform = CGAffineTransform(rotationAngle: CGFloat.pi) | |
} | |
animator.startAnimation() |
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let square = UIView(frame: CGRect(x: 10, y: 10, width: 100, height: 100)) | |
square.backgroundColor = .brown | |
self.view.addSubview(square) |
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let square = UIView(frame: CGRect(x: 10, y: 10, width: 100, height: 100)) | |
square.backgroundColor = .brown | |
self.view.addSubview(square) |